View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0018655 | Starward Rogue | Suggestion | Feb 2, 2016 6:14 am | Feb 2, 2016 6:14 am | |
Reporter | Strix | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 1.010 | ||||
Summary | 0018655: Confusing Boss Health Bar | ||||
Description | On Boss Fights such as the Invader and the one Misery posted about, the Metal Legion, there are sections of the fight where you have to wait out a timed segment/kill the little spawns instead of the boss. As there's no indicator that there is a timer running or that you have to wait, I'd rush in to shoot the boss from a new angle and get myself killed trying to figure out how to hurt him. Suggested: for these phases, have the boss' health bar slowly drain until they hit the next phase of their fight, so the player doesn't get confused about not dealing damage to the boss. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 2, 2016 6:14 am | Strix | New Issue |