View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0018669 | Starward Rogue | Suggestion | Feb 3, 2016 3:19 pm | Mar 2, 2016 5:34 am | |
Reporter | ptarth | Assigned To | |||
Status | feedback | Resolution | open | ||
Product Version | 1.012 | ||||
Summary | 0018669: Make Mouse capture optional | ||||
Description | per: https://www.arcengames.com/forums/index.php/topic,18514.msg198734.html#msg198734 Greetings Chris, Love the work you're doing on Starward Rogue. Pretty sure it's going to find a permanent home on my channel (it will at least have a permanent home in my gaming collection and see lots of play). One small request: could you make the cursor lock an option? It's a bear and a half to record a video when a game traps my cursor. Unfortunately, my audio recording software doesn't have global shortcut keys, so if I don't have it active I can't start the recording. I've managed to work around it by using a separate workspace to launch the audio, but then I can't monitor the waveforms to make sure it's recording correctly. Thanks for the consideration! Cheers, Frog | ||||
Tags | No tags attached. | ||||
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If you hit escape, it immediately removes the capture. Is that not enough of flexibility for you? If need be I can of course make it completely optional though. |
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Just saw this going back through the log. It works out well enough. I hadn't noticed earlier because I usually am recompiling the XML, which counts as activating the window, so I have to hit escape twice to release the mouse again. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 3, 2016 3:19 pm | ptarth | New Issue | |
Feb 3, 2016 4:48 pm | Chris_McElligottPark | Note Added: 0045011 | |
Feb 11, 2016 6:50 am | ptarth | Note Added: 0045132 | |
Mar 2, 2016 5:34 am | ptarth | Status | new => feedback |