View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0018672 | Starward Rogue | Graphical Bug | Feb 3, 2016 4:28 pm | Feb 3, 2016 4:28 pm | |
Reporter | ptarth | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 1.012 | ||||
Summary | 0018672: Explosions occur at the system origin for laser weapons | ||||
Description | I've been playing with the insta_hit laser weapons. When a laser system shoots the hitbox for the shot is placed at the origin of the system. If the shot connects, an explosion then appears at the origin point as well. So every time the laser connects, the entity shooting (not being shot at) blows up. <system name="BasicLaserSystem" category="Weapon" shot_type="GravityLanceInvisible" damage_type="Ballistic" attack_power="1" fire_rate="3" cue_time = "0.0" range_actual="8000" shots_per_salvo="1" shot_speed="250" targeting_logic="Dumbfire" firing_timing="AllTheTime" image_name="Invisible" sounds_on_shot_fired="AnyWeapons/PewShot1" shot_is_not_stopped_by_hitting="true" hits_all_intersecting_targets="true" shots_use_performance_sensitive_logic="true" shots_never_collide_with_terrain="true" > </system> | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 3, 2016 4:28 pm | ptarth | New Issue |