View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0018685 | Starward Rogue | Suggestion | Feb 5, 2016 10:53 pm | Feb 5, 2016 11:56 pm | |
Reporter | ptarth | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 1.012 | ||||
Summary | 0018685: Player Hulls have immunity to damage_type Fire & Poison | ||||
Description | Not sure if intended, but the player hulls all have <modifier target="Self" type="IncomingDamage" damage_type="Fire" math="Multiply" magnitude="0"/> <modifier target="Self" type="IncomingDamage" damage_type="Poison" math="Multiply" magnitude="0"/> | ||||
Tags | No tags attached. | ||||
|
As far as I know, it's been like that for awhile. My mech (which used Gloss as a base) has those modifiers. Also, I don't think any enemy systems (to date) have used anything other than ballistic or a brand of explosive damage. |
|
I've been trying to use different sorts of damage_types in created enemies. So this caused me quite a bit of trouble until I identified the problem. |