View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0018692 | Starward Rogue | Balance Issue | Feb 6, 2016 8:47 pm | Feb 10, 2016 2:38 am | |
Reporter | Cinth | Assigned To | Cinth | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.012 | ||||
Fixed in Version | 1.013 | ||||
Summary | 0018692: Copy / pasta work (calling SVN access) Items adjustments/fixes | ||||
Description | Cutting down permanent attack power boosts to a maximum of 20%. Not as much as I thought there would be. Posting up the entire entity for ease of copy pasta. 3 total adjustments. Configuration\GameEntity\Dayton_LevelUps <entity name="BeastMode" category="ItemPickup" image_folder="Perks" display_name="Beast Mode" description="+20% damage." should_be_remembered_as_power_up="true" auto_pickup="true" can_seed_multiple_times_per_run="true" > <modifier target="OnPickupGrantToPlayer" type="NormalShotDamage" math="Multiply" magnitude="1.2" /> <modifier target="OnPickupGrantToPlayer" type="MissileShotDamage" math="Multiply" magnitude="1.2" /> <modifier target="OnPickupGrantToPlayer" type="MeleeDamage" math="Multiply" magnitude="1.2" /> <hitbox radius ="32" /> </entity> ================================================================================ Configuration\GameEntity\Dayton_PowerUps <entity name="AngerProtocol" category="ItemPickup" image_folder="StatAltering" display_name="Anger Protocol" description="Increases damage by 20%." item_pools="BossDrop,SecretRoom" should_be_remembered_as_power_up="true" > <modifier target="OnPickupGrantToPlayer" type="NormalShotDamage" math="Multiply" magnitude="1.2" /> <modifier target="OnPickupGrantToPlayer" type="MissileShotDamage" math="Multiply" magnitude="1.2" /> <modifier target="OnPickupGrantToPlayer" type="MeleeDamage" math="Multiply" magnitude="1.2" /> <hitbox radius ="32" /> </entity> ================================================================================ <entity name="LargeAndInCharge" category="ItemPickup" frequency_in_item_pools="33" image_folder="StatAltering" display_name="Large and in Charge" description="Increased damage, health and size. Reduced movement speed." item_pools="HealthForItemsShop" should_be_remembered_as_power_up="true" health_sacrifice_cost="3" do_not_seed_until_have_won_x_runs="5"> <modifier target="OnPickupGrantToPlayer" type="MaxHealth" math="Add" magnitude="4"/> <modifier target="OnPickupGrantToPlayer" type="NormalShotDamage" math="Multiply" magnitude="1.2" /> <modifier target="OnPickupGrantToPlayer" type="MissileShotDamage" math="Multiply" magnitude="1.2" /> <modifier target="OnPickupGrantToPlayer" type="MeleeDamage" math="Multiply" magnitude="1.2" /> <modifier target="OnPickupGrantToPlayer" type="MySize" math="Multiply" magnitude="1.33"/> <modifier target="OnPickupGrantToPlayer" type="MovementSpeed" math="Add" magnitude="-100"/> <hitbox radius ="32" /> </entity> | ||||
Tags | No tags attached. | ||||
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Fix for Harmony: Configuration\GameEntity\Dayton_PowerUps <entity name="Harmony" category="ItemPickup" frequency_in_item_pools="66" image_folder="Oddities" display_name="Harmony" description="Infinite energy until hit." item_pools="HealthForItemsShop" should_be_remembered_as_power_up="false" health_sacrifice_cost="3" > <modifier target="OnPickupGrantToPlayer" type="InventoryChangePerSecond" related_item="Energy" math="Add" magnitude="10000" probation_type="NoTakingDamage"/> <hitbox radius ="32" /> </entity> |
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Fix for RocketMan: Configuration\GameEntity\Dayton_ItemPickUps <entity name="RocketMan" display_name="Rocket Man" category="ItemPickup" frequency_in_item_pools="33" can_seed_multiple_times_per_floor="true" image_folder="Consumbables" description="Infinite missiles until you take damage." item_pools="SecretRoom,LockedChest,WeaponsShop" credit_cost="30" should_be_remembered_as_power_up="false" disappears_if_room_left="true" probation_description="Do not take damage in any way to keep bonus: Infinite Missiles with less range" ><hitbox radius ="32" /> <modifier target="OnPickupGrantToPlayer" type="ItemCosts" related_item="Missile" math="Add" magnitude="-1" probation_type="NoTakingDamage" count_as_coming_from="RocketMan"/> <modifier target="OnPickupGrantToPlayer_MissileSystem" type="Range" math="Set" magnitude="500" probation_type="NoTakingDamage"/> </entity> |
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Thanks Pepisolo for the copy pasta! |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 6, 2016 8:47 pm | Cinth | New Issue | |
Feb 9, 2016 11:34 pm | Cinth | Note Added: 0045114 | |
Feb 9, 2016 11:35 pm | Cinth | Note Added: 0045115 | |
Feb 9, 2016 11:36 pm | Cinth | Summary | Copy / pasta work => Copy / pasta work (calling SVN access) Items adjustments/fixes |
Feb 10, 2016 2:38 am | Cinth | Note Added: 0045117 | |
Feb 10, 2016 2:38 am | Cinth | Status | new => resolved |
Feb 10, 2016 2:38 am | Cinth | Fixed in Version | => 1.013 |
Feb 10, 2016 2:38 am | Cinth | Resolution | open => fixed |
Feb 10, 2016 2:38 am | Cinth | Assigned To | => Cinth |