View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0018704 | Starward Rogue | Note To Test | Feb 11, 2016 6:48 am | Feb 19, 2016 6:10 am | |
Reporter | ptarth | Assigned To | Cinth | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.013 | ||||
Fixed in Version | 1.014 | ||||
Summary | 0018704: Are successive Health Sacrifice Prices being update correctly? | ||||
Description | WindlessZephyr reported that a health sacrifice item took 2 more life that it claimed (ending the run). It might be the case that the additional health cost needs to be presented as a visible warning or it needs to be shown in the updated item cost. | ||||
Tags | No tags attached. | ||||
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The first item I bought in a new game was +2 more than listed. It might be an off by 1 error? |
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Same here. If I had to guess, it is increasing the price by 1 after you buy the item, but before it takes the health away, which results in it taking 2 more health than expected, and also explains why it doesn't display the correct cost in the first place. |
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For 1.014: * Fixed the issue with the Sacrifice shops. No more unexpected deaths from this source! |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 11, 2016 6:48 am | ptarth | New Issue | |
Feb 11, 2016 9:34 pm | Cinth | Relationship added | has duplicate 0018707 |
Feb 12, 2016 12:42 am | ptarth | Note Added: 0045152 | |
Feb 12, 2016 7:52 pm | Hearteater | Note Added: 0045158 | |
Feb 16, 2016 12:20 am | Chris_McElligottPark | Assigned To | => keith.lamothe |
Feb 16, 2016 12:20 am | Chris_McElligottPark | Status | new => assigned |
Feb 19, 2016 6:10 am | Cinth | Note Added: 0045207 | |
Feb 19, 2016 6:10 am | Cinth | Status | assigned => resolved |
Feb 19, 2016 6:10 am | Cinth | Fixed in Version | => 1.014 |
Feb 19, 2016 6:10 am | Cinth | Resolution | open => fixed |
Feb 19, 2016 6:10 am | Cinth | Assigned To | keith.lamothe => Cinth |