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IDProjectCategoryLast Update
0018724Starward RogueSuggestionFeb 19, 2016 3:40 pm
ReporterHearteater Assigned To 
Status newResolutionopen 
Product Version1.013 
Summary0018724: Add die_with_parent attribute for bullets
DescriptionSetting a bullet to die when its parent does would be very helpful in a variety of situations from bullet patterns that disappear with the firing ship, bullet shapes that pop like a bubble on terrain, to bullet patterns that react angrily to one of their brother bullets dying.

The parent can be determined either by making die_with_parent="bullet|entity|false" or using offset_is_relative_to_parent_bullet_instead_of_firing_entity="true" to determine when the parent should be the bullet instead of the parent entity.
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Issue History

Date Modified Username Field Change
Feb 19, 2016 3:40 pm Hearteater New Issue