View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0018726 | Starward Rogue | Bug - Gameplay | Feb 19, 2016 5:42 pm | Feb 29, 2016 1:59 pm | |
Reporter | crazyroosterman | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.014 | ||||
Fixed in Version | 1.016-1.017 | ||||
Summary | 0018726: tag team drone seems incapble of affecting tellow face rippers. | ||||
Description | title. | ||||
Tags | No tags attached. | ||||
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Perls weren't taking damage either. |
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This is a more general engine thing, I think. It's something to do with wakes_on_shot="true". For some reason, enemies with it set won't take damage from shots not directly created by the player...or something. This affects quite a few drones, and a weapon that I was fixing up. Maybe the flag could affect all hostile shots rather than shots created by the player? Something like that. I'll assign this to Keith now as I'm pretty sure a fix is out of my league. |
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For 1.016: * Fixed a bug where familiar-based weapons couldn't harm wake-on-shot enemies (like facerippers) at all, even after the enemy was awake. Thanks :) |
Date Modified | Username | Field | Change |
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Feb 19, 2016 5:42 pm | crazyroosterman | New Issue | |
Feb 19, 2016 5:42 pm | crazyroosterman | File Added: ForBugReport_2016_02_19_17_37_40.save | |
Feb 20, 2016 12:10 am | Cinth | Assigned To | => Pepisolo |
Feb 20, 2016 12:10 am | Cinth | Status | new => assigned |
Feb 20, 2016 12:11 am | Cinth | Note Added: 0045218 | |
Feb 23, 2016 5:15 pm | Pepisolo | Note Added: 0045266 | |
Feb 23, 2016 5:15 pm | Pepisolo | Assigned To | Pepisolo => keith.lamothe |
Feb 29, 2016 1:59 pm | keith.lamothe | Note Added: 0045291 | |
Feb 29, 2016 1:59 pm | keith.lamothe | Status | assigned => resolved |
Feb 29, 2016 1:59 pm | keith.lamothe | Fixed in Version | => 1.016-1.017 |
Feb 29, 2016 1:59 pm | keith.lamothe | Resolution | open => fixed |