View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0018780 | Starward Rogue | Bug - Gameplay | Mar 14, 2016 5:58 pm | Mar 19, 2016 6:18 pm | |
Reporter | Pepisolo | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.016-1.017 | ||||
Fixed in Version | 1.018 | ||||
Summary | 0018780: Shots Homing on Nothing | ||||
Description | For some reason, in certain rooms, homing shots seem to home in on nothing. You need the latest svn revision (conf folder at least)to test the gun in the attached save game. Just shoot the main gun and the homing shot should start homing in on nothing. | ||||
Tags | No tags attached. | ||||
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I'm on the latest svn (r2577) but loading the save still fails with missing data. Specifically, it can't find PsychoGunsPickup. |
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My bad, the save game must have been from when I had spawned some DLC stuff for testing using the dev script. I'll prepare a new save game soon. Sorry about that! |
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Just uploaded a test chamber that should repro the issue. Just grab the SMART gun pickup to the right, and start firing to the bottom left and that should reveal the problem. There are also a number of other spots on the map tha are affected. Just run around firing and you should see them. Thanks! |
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a_testCraigHomingProblem.xml (6,100 bytes)
<root> <room_setup script="Quad/ZMC_TotemWings" skip_normal_enemy_population="true" /> <entity type="PlayerStandard" category="Player"/> <entity type="SmartGun" category="ItemPickup" offset_from_center="-500,500"/> <entity type="BansheeGreen" category="Enemy" offset_from_center="300,0"/> <entity type="BansheeRed" category="Enemy" offset_from_center="300,0"/> <entity type="BansheeWhite" category="Enemy" offset_from_center="300,0"/> </root> <!-- <entity type="Disruptor" category="ItemPickup" offset_from_center="-600,0"/> <entity type="GuardianBlaster" category="ItemPickup" offset_from_center="-500,0"/> <entity type="RainCannon" category="ItemPickup" offset_from_center="-400,0"/> <entity type="STG4377" category="ItemPickup" offset_from_center="-300"/> <entity type="TwinMachineguns" category="ItemPickup" offset_from_center="-200,0"/> <entity type="RiotSuppressor" category="ItemPickup" offset_from_center="-100,0"/> <entity type="Grapeshot" category="ItemPickup" offset_from_center="0,0"/> <entity type="PrecisionRailgun" category="ItemPickup" offset_from_center="100,0"/> <entity type="PhantomBullet" category="ItemPickup" offset_from_center="200,0"/> <entity type="SplitfireCannon" category="ItemPickup" offset_from_center="300,0"/> <entity type="VenomousStinger" category="ItemPickup" offset_from_center="400,0"/> <entity type="RepulsiveHornetMine" category="ItemPickup" offset_from_center="500,0"/> <entity type="NarcoStinger" category="ItemPickup" offset_from_center="600,0"/> <entity type="HunterKiller" category="ItemPickup" offset_from_center="700,0"/> <entity type="ViperStrike" category="ItemPickup" offset_from_center="-500,100"/> <entity type="BoomerangNeedler" category="ItemPickup" offset_from_center="-400,100"/> <entity type="SerratedSpineLauncher" category="ItemPickup" offset_from_center="-400,100"/> <entity type="Corona" category="ItemPickup" offset_from_center="-300,100"/> <entity type="PurifyingNova" category="ItemPickup" offset_from_center="-200,100"/> <entity type="PurifyingNova" category="ItemPickup" offset_from_center="-100,100"/> <entity type="MLRS" category="ItemPickup" offset_from_center="0,100"/> <entity type="TorpedoCannon" category="ItemPickup" offset_from_center="100,100"/> <entity type="Deleter" category="ItemPickup" offset_from_center="200,100"/> <entity type="HolyFire" category="ItemPickup" offset_from_center="300,100"/> <entity type="GravityCannon" category="ItemPickup" offset_from_center="400,100"/> <entity type="AcidicMaw" category="ItemPickup" offset_from_center="-100,200"/> <entity type="DecimatingPower" category="ItemPickup" offset_from_center="0,200"/> <entity type="StormBlaster" category="ItemPickup" offset_from_center="100,200"/> <entity type="GoldenMissileLauncher" category="ItemPickup" offset_from_center="200,200"/> <entity type="RamLauncher" category="ItemPickup" offset_from_center="300,200"/> <entity type="GuardianBlaster" category="ItemPickup" offset_from_center="-500,0"/> <entity type="RainCannon" category="ItemPickup" offset_from_center="-400,0"/> <entity type="STG4377" category="ItemPickup" offset_from_center="-300"/> <entity type="TwinMachineguns" category="ItemPickup" offset_from_center="-200,0"/> <entity type="RiotSuppressor" category="ItemPickup" offset_from_center="-100,0"/> <entity type="Grapeshot" category="ItemPickup" offset_from_center="0,0"/> <entity type="PrecisionRailgun" category="ItemPickup" offset_from_center="100,0"/> <entity type="PhantomBullet" category="ItemPickup" offset_from_center="200,0"/> <entity type="SplitfireCannon" category="ItemPickup" offset_from_center="300,0"/> <entity type="VenomousStinger" category="ItemPickup" offset_from_center="400,0"/> <entity type="HornetMine" category="ItemPickup" offset_from_center="500,0"/> <entity type="NarcoStinger" category="ItemPickup" offset_from_center="600,0"/> <entity type="HunterKiller" category="ItemPickup" offset_from_center="700,0"/> <entity type="TurboBlaster" category="ItemPickup" offset_from_center="-600,0"/> <entity type="Translocator" category="ItemPickup" offset_from_center="-500,0"/> <entity type="FragmentCannon" category="ItemPickup" offset_from_center="-400,0"/> <entity type="SmartGun" category="ItemPickup" offset_from_center="-300"/> <entity type="GuardianGun" category="ItemPickup" offset_from_center="-200,0"/> <entity type="Railgun" category="ItemPickup" offset_from_center="-100,0"/> <entity type="PhaserGun" category="ItemPickup" offset_from_center="0,0"/> <entity type="SplinterCannon" category="ItemPickup" offset_from_center="100,0"/> <entity type="HornetNest" category="ItemPickup" offset_from_center="200,0"/> <entity type="Incinerator" category="ItemPickup" offset_from_center="300,0"/> <entity type="GrenadeLauncher" category="ItemPickup" offset_from_center="400,0"/> <entity type="ClusterLauncher" category="ItemPickup" offset_from_center="500,0"/> <entity type="PhaseBlade" category="ItemPickup" offset_from_center="600,0"/> <entity type="PoisonedKnife" category="ItemPickup" offset_from_center="700,0"/> <room_setup script="Unused" skip_normal_enemy_population="false" extra_player_systems="" player_familiars="" use_boss_data="InvaderBoss" use_boss_room_node_index="0" /> <entity type="PlayerStandard" category="Player"/> <room_setup script="Miniboss/CMP_MinibossBasic" skip_normal_enemy_population="true" /> <entity type="PlayerStandard" category="Player"/> <entity type="ReaperRed" category="Enemy" offset_from_center="-300,0"/> <room_setup script="Unused" skip_normal_enemy_population="false" extra_player_systems="" player_familiars="" use_boss_data="HunterRed" use_boss_room_node_index="0" /> </root> --> |
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For 1.018: * Fixed a bug where homing weapons (especially ones with a homing delay) could wind up homing on the invisible bouncing mine emitters. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 14, 2016 5:58 pm | Pepisolo | New Issue | |
Mar 14, 2016 5:58 pm | Pepisolo | Status | new => assigned |
Mar 14, 2016 5:58 pm | Pepisolo | Assigned To | => keith.lamothe |
Mar 14, 2016 5:58 pm | Pepisolo | File Added: ForBugReport -- Homing on nothing.save | |
Mar 15, 2016 2:44 pm | keith.lamothe | Note Added: 0045429 | |
Mar 15, 2016 2:44 pm | keith.lamothe | Status | assigned => feedback |
Mar 15, 2016 3:00 pm | Pepisolo | Note Added: 0045430 | |
Mar 15, 2016 3:00 pm | Pepisolo | Status | feedback => assigned |
Mar 15, 2016 4:14 pm | Pepisolo | Note Added: 0045433 | |
Mar 15, 2016 4:14 pm | Pepisolo | File Added: a_testCraigHomingProblem.xml | |
Mar 19, 2016 6:18 pm | keith.lamothe | Note Added: 0045442 | |
Mar 19, 2016 6:18 pm | keith.lamothe | Status | assigned => resolved |
Mar 19, 2016 6:18 pm | keith.lamothe | Fixed in Version | => 1.018 |
Mar 19, 2016 6:18 pm | keith.lamothe | Resolution | open => fixed |