View Issue Details

IDProjectCategoryLast Update
0018780Starward RogueBug - GameplayMar 19, 2016 6:18 pm
ReporterPepisolo Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version1.016-1.017 
Fixed in Version1.018 
Summary0018780: Shots Homing on Nothing
DescriptionFor some reason, in certain rooms, homing shots seem to home in on nothing. You need the latest svn revision (conf folder at least)to test the gun in the attached save game. Just shoot the main gun and the homing shot should start homing in on nothing.
TagsNo tags attached.

Activities

Pepisolo

Mar 14, 2016 5:58 pm

developer  

keith.lamothe

Mar 15, 2016 2:44 pm

administrator   ~0045429

I'm on the latest svn (r2577) but loading the save still fails with missing data. Specifically, it can't find PsychoGunsPickup.

Pepisolo

Mar 15, 2016 3:00 pm

developer   ~0045430

My bad, the save game must have been from when I had spawned some DLC stuff for testing using the dev script. I'll prepare a new save game soon. Sorry about that!

Pepisolo

Mar 15, 2016 4:14 pm

developer   ~0045433

Just uploaded a test chamber that should repro the issue. Just grab the SMART gun pickup to the right, and start firing to the bottom left and that should reveal the problem. There are also a number of other spots on the map tha are affected. Just run around firing and you should see them. Thanks!

Pepisolo

Mar 15, 2016 4:14 pm

developer  

a_testCraigHomingProblem.xml (6,100 bytes)   
<root>


  <room_setup script="Quad/ZMC_TotemWings" skip_normal_enemy_population="true" />
  <entity type="PlayerStandard" category="Player"/>




  
  <entity type="SmartGun" category="ItemPickup" offset_from_center="-500,500"/>
  


  <entity type="BansheeGreen" category="Enemy" offset_from_center="300,0"/>
  <entity type="BansheeRed" category="Enemy" offset_from_center="300,0"/>
  <entity type="BansheeWhite" category="Enemy" offset_from_center="300,0"/>


  
  
  











</root>


<!--


<entity type="Disruptor" category="ItemPickup" offset_from_center="-600,0"/>
  <entity type="GuardianBlaster" category="ItemPickup" offset_from_center="-500,0"/>
  <entity type="RainCannon" category="ItemPickup" offset_from_center="-400,0"/>
  <entity type="STG4377" category="ItemPickup" offset_from_center="-300"/>
  <entity type="TwinMachineguns" category="ItemPickup" offset_from_center="-200,0"/>
  <entity type="RiotSuppressor" category="ItemPickup" offset_from_center="-100,0"/>
  <entity type="Grapeshot" category="ItemPickup" offset_from_center="0,0"/>
  <entity type="PrecisionRailgun" category="ItemPickup" offset_from_center="100,0"/>
  <entity type="PhantomBullet" category="ItemPickup" offset_from_center="200,0"/>
  <entity type="SplitfireCannon" category="ItemPickup" offset_from_center="300,0"/>
  <entity type="VenomousStinger" category="ItemPickup" offset_from_center="400,0"/>
  <entity type="RepulsiveHornetMine" category="ItemPickup" offset_from_center="500,0"/>
  <entity type="NarcoStinger" category="ItemPickup" offset_from_center="600,0"/>
  <entity type="HunterKiller" category="ItemPickup" offset_from_center="700,0"/>
  <entity type="ViperStrike" category="ItemPickup" offset_from_center="-500,100"/>
  <entity type="BoomerangNeedler" category="ItemPickup" offset_from_center="-400,100"/>
  <entity type="SerratedSpineLauncher" category="ItemPickup" offset_from_center="-400,100"/>
  <entity type="Corona" category="ItemPickup" offset_from_center="-300,100"/>
  <entity type="PurifyingNova" category="ItemPickup" offset_from_center="-200,100"/>
  <entity type="PurifyingNova" category="ItemPickup" offset_from_center="-100,100"/>
  <entity type="MLRS" category="ItemPickup" offset_from_center="0,100"/>
  <entity type="TorpedoCannon" category="ItemPickup" offset_from_center="100,100"/>
  <entity type="Deleter" category="ItemPickup" offset_from_center="200,100"/>
  <entity type="HolyFire" category="ItemPickup" offset_from_center="300,100"/>
  <entity type="GravityCannon" category="ItemPickup" offset_from_center="400,100"/>
  <entity type="AcidicMaw" category="ItemPickup" offset_from_center="-100,200"/>
  <entity type="DecimatingPower" category="ItemPickup" offset_from_center="0,200"/>
  <entity type="StormBlaster" category="ItemPickup" offset_from_center="100,200"/>
  <entity type="GoldenMissileLauncher" category="ItemPickup" offset_from_center="200,200"/>
  <entity type="RamLauncher" category="ItemPickup" offset_from_center="300,200"/>
  

<entity type="GuardianBlaster" category="ItemPickup" offset_from_center="-500,0"/>
  <entity type="RainCannon" category="ItemPickup" offset_from_center="-400,0"/>
  <entity type="STG4377" category="ItemPickup" offset_from_center="-300"/>
  <entity type="TwinMachineguns" category="ItemPickup" offset_from_center="-200,0"/>
  <entity type="RiotSuppressor" category="ItemPickup" offset_from_center="-100,0"/>
  <entity type="Grapeshot" category="ItemPickup" offset_from_center="0,0"/>
  <entity type="PrecisionRailgun" category="ItemPickup" offset_from_center="100,0"/>
  <entity type="PhantomBullet" category="ItemPickup" offset_from_center="200,0"/>
  <entity type="SplitfireCannon" category="ItemPickup" offset_from_center="300,0"/>
  <entity type="VenomousStinger" category="ItemPickup" offset_from_center="400,0"/>
  <entity type="HornetMine" category="ItemPickup" offset_from_center="500,0"/>
  <entity type="NarcoStinger" category="ItemPickup" offset_from_center="600,0"/>
  <entity type="HunterKiller" category="ItemPickup" offset_from_center="700,0"/>

<entity type="TurboBlaster" category="ItemPickup" offset_from_center="-600,0"/>
  <entity type="Translocator" category="ItemPickup" offset_from_center="-500,0"/>
  <entity type="FragmentCannon" category="ItemPickup" offset_from_center="-400,0"/>
  <entity type="SmartGun" category="ItemPickup" offset_from_center="-300"/>
  <entity type="GuardianGun" category="ItemPickup" offset_from_center="-200,0"/>
  <entity type="Railgun" category="ItemPickup" offset_from_center="-100,0"/>
  <entity type="PhaserGun" category="ItemPickup" offset_from_center="0,0"/>
  <entity type="SplinterCannon" category="ItemPickup" offset_from_center="100,0"/>
  <entity type="HornetNest" category="ItemPickup" offset_from_center="200,0"/>
  <entity type="Incinerator" category="ItemPickup" offset_from_center="300,0"/>
  <entity type="GrenadeLauncher" category="ItemPickup" offset_from_center="400,0"/>
  <entity type="ClusterLauncher" category="ItemPickup" offset_from_center="500,0"/>
  <entity type="PhaseBlade" category="ItemPickup" offset_from_center="600,0"/>
  <entity type="PoisonedKnife" category="ItemPickup" offset_from_center="700,0"/>

 <room_setup script="Unused"
                skip_normal_enemy_population="false"
                extra_player_systems=""
                player_familiars=""
                use_boss_data="InvaderBoss"
                use_boss_room_node_index="0"
  />
  <entity type="PlayerStandard" category="Player"/>

   <room_setup script="Miniboss/CMP_MinibossBasic" skip_normal_enemy_population="true" />
  <entity type="PlayerStandard" category="Player"/>
 
  
   <entity type="ReaperRed" category="Enemy" offset_from_center="-300,0"/>
   
   
  <room_setup script="Unused"
               skip_normal_enemy_population="false"
               extra_player_systems=""
               player_familiars=""
               use_boss_data="HunterRed"
               use_boss_room_node_index="0"
  />
  



</root>
-->
a_testCraigHomingProblem.xml (6,100 bytes)   

keith.lamothe

Mar 19, 2016 6:18 pm

administrator   ~0045442

For 1.018:

* Fixed a bug where homing weapons (especially ones with a homing delay) could wind up homing on the invisible bouncing mine emitters.

Thanks :)

Issue History

Date Modified Username Field Change
Mar 14, 2016 5:58 pm Pepisolo New Issue
Mar 14, 2016 5:58 pm Pepisolo Status new => assigned
Mar 14, 2016 5:58 pm Pepisolo Assigned To => keith.lamothe
Mar 14, 2016 5:58 pm Pepisolo File Added: ForBugReport -- Homing on nothing.save
Mar 15, 2016 2:44 pm keith.lamothe Note Added: 0045429
Mar 15, 2016 2:44 pm keith.lamothe Status assigned => feedback
Mar 15, 2016 3:00 pm Pepisolo Note Added: 0045430
Mar 15, 2016 3:00 pm Pepisolo Status feedback => assigned
Mar 15, 2016 4:14 pm Pepisolo Note Added: 0045433
Mar 15, 2016 4:14 pm Pepisolo File Added: a_testCraigHomingProblem.xml
Mar 19, 2016 6:18 pm keith.lamothe Note Added: 0045442
Mar 19, 2016 6:18 pm keith.lamothe Status assigned => resolved
Mar 19, 2016 6:18 pm keith.lamothe Fixed in Version => 1.018
Mar 19, 2016 6:18 pm keith.lamothe Resolution open => fixed