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IDProjectCategoryLast Update
0001880AI War 1 / ClassicBug - OtherJan 9, 2011 1:28 am
ReporterPineappleSam Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version4.045 
Fixed in Version4.064 
Summary0001880: Odd targeting issue
DescriptionIn the save below I've two spire penetrators that I'm trying to kill a gravity guardian with, but they won't accept the order to attack.

However, as soon as get one of them to blow up a building (which wakes the AI up), the second penetrator can be ordered to shoot the offending guardian, which it promptly does.

Look for the core world beside the only unscouted world.
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PineappleSam

Dec 7, 2010 12:25 pm

reporter  

KABLOWEY - Wut.sav (210,762 bytes)

Chris_McElligottPark

Jan 9, 2011 1:28 am

administrator   ~0008049

* Previously, AI ships would remain in cold storage if there were only cloaked player ships on a planet, which was problematic with things like spire penetrators. Fixed so that it only does this for ships that are cloaked AND which have no attack power (aka, scouts).

* Spirecraft Penetrators also now have a flame wave attack type instead of mass driver so that they can actually hit guardians.

Issue History

Date Modified Username Field Change
Dec 7, 2010 12:25 pm PineappleSam New Issue
Dec 7, 2010 12:25 pm PineappleSam File Added: KABLOWEY - Wut.sav
Jan 9, 2011 1:28 am Chris_McElligottPark Note Added: 0008049
Jan 9, 2011 1:28 am Chris_McElligottPark Status new => resolved
Jan 9, 2011 1:28 am Chris_McElligottPark Fixed in Version => 4.064
Jan 9, 2011 1:28 am Chris_McElligottPark Resolution open => fixed
Jan 9, 2011 1:28 am Chris_McElligottPark Assigned To => Chris_McElligottPark