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IDProjectCategoryLast Update
0018855In Case Of Emergency, Release RaptorAudio WorkAug 22, 2016 10:30 am
ReporterPepisolo Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Fixed in VersionPre Early Access 
Summary0018855: Looping audio shuffling pitch variance undesired
DescriptionAlso, something for the list regarding looping audio (not super important). Let's say that I approach a vending machine, a sound will be played at a certain pitch (whatever variance is randomly chosen) but then if I move away from the vending machine (out of audio range) when I come back to that machine it will have a different pitch variance selected. So, it's as if the audio is changing. This is not the ideal behaviour for looping audio, I'd say. It would be better if, once a variance is picked for a certain object, the object will then continue to keep that pitch level and not randomize any further. This makes the world more consistent as though one vending machine has a unique sound whereas a different vending machine will have a different sound, rather than them always randomizing as you leave the audio range. Hopefully this explains things well enough! :)
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Chris_McElligottPark

Aug 22, 2016 10:30 am

administrator   ~0045563

Thanks! Would not normally take time on this today, but I was in the area of the code and it was quick. :)

* Fixed an issue with looping audio sources changing pitch when you went out of range of them and then came back in.

Issue History

Date Modified Username Field Change
Aug 16, 2016 2:00 pm Pepisolo New Issue
Aug 22, 2016 10:30 am Chris_McElligottPark Note Added: 0045563
Aug 22, 2016 10:30 am Chris_McElligottPark Status new => resolved
Aug 22, 2016 10:30 am Chris_McElligottPark Fixed in Version => Pre Early Access
Aug 22, 2016 10:30 am Chris_McElligottPark Resolution open => fixed
Aug 22, 2016 10:30 am Chris_McElligottPark Assigned To => Chris_McElligottPark