View Issue Details

IDProjectCategoryLast Update
0018882In Case Of Emergency, Release RaptorBug - OtherAug 23, 2016 1:23 pm
ReporterPepisolo Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Fixed in VersionPre Early Access 
Summary0018882: Another error message
DescriptionAnother error message popped up, on starting a new game. Something to do with null... Seems like a warning message timestamp 5:37.

TagsNo tags attached.

Activities

Pepisolo

Aug 23, 2016 12:40 pm

developer  

WarningLog.txt (732,858 bytes)

Pepisolo

Aug 23, 2016 12:41 pm

developer  

InfoLog.txt (30,607 bytes)   
7/22/2016 5:08:33 AM (0.100) Mem: 12,390,400 Plat:WindowsPlayer
-----------
Skipped rendering frame because GfxDevice is in invalid state (device lost)
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)


8/23/2016 1:42:02 PM (0.100) Mem: 41,451,520 Plat:WindowsPlayer
-----------
Seed: 1812237084
Design: L2 Indust Hall Indust

## TIME TAKEN ##
	Pre-Processing:		532.29 ms
	Main Path Generation:	231.51 ms
	Branch Path Generation:	104.16 ms
	Post-Processing:		510.81 ms
	-------------------------------------------------------
	Total:			1378.78 ms

## ROOM COUNT ##

	Main Path: 7
	Branch Paths: 3
	-------------------
	Total: 10

Retry Count: 0
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
   at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
   at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
   at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)


8/23/2016 1:53:40 PM (0.100) Mem: 49,311,744 Plat:WindowsPlayer
-----------
Screenshot taken: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/PlayerData/Screenshots/Screenshot_2016-08-23___13-53-40.png
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at ArcenDirectories.ActuallyTakeScreenshot()
   at GameController.Update()
   at RaptorFirstPerson.Update()


8/23/2016 2:03:38 PM (0.100) Mem: 39,464,960 Plat:WindowsPlayer
-----------
Seed: 603356764
Design: L2 Sewer Hall Sewer

## TIME TAKEN ##
	Pre-Processing:		476.99 ms
	Main Path Generation:	309.44 ms
	Branch Path Generation:	578.66 ms
	Post-Processing:		585.17 ms
	-------------------------------------------------------
	Total:			1950.27 ms

## ROOM COUNT ##

	Main Path: 8
	Branch Paths: 7
	-------------------
	Total: 15

Retry Count: 0
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
   at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
   at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
   at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)


8/23/2016 2:10:19 PM (0.100) Mem: 35,012,608 Plat:WindowsPlayer
-----------
Seed: 144970734
Design: L2 Sewer Hall Sewer

## TIME TAKEN ##
	Pre-Processing:		427.67 ms
	Main Path Generation:	272.97 ms
	Branch Path Generation:	154.53 ms
	Post-Processing:		661.67 ms
	-------------------------------------------------------
	Total:			1516.84 ms

## ROOM COUNT ##

	Main Path: 8
	Branch Paths: 10
	-------------------
	Total: 18

Retry Count: 0
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
   at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
   at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
   at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)


8/23/2016 2:23:46 PM (0.100) Mem: 42,074,112 Plat:WindowsPlayer
-----------
Seed: 587160347
Design: L2 Indust Hall Indust

## TIME TAKEN ##
	Pre-Processing:		372.43 ms
	Main Path Generation:	221.59 ms
	Branch Path Generation:	78.69 ms
	Post-Processing:		530.31 ms
	-------------------------------------------------------
	Total:			1203.02 ms

## ROOM COUNT ##

	Main Path: 7
	Branch Paths: 6
	-------------------
	Total: 13

Retry Count: 0
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
   at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
   at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
   at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)


8/23/2016 3:16:11 PM (0.100) Mem: 40,693,760 Plat:WindowsPlayer
-----------
Seed: 1797534044
Design: L2 Hall Sewer Indust

## TIME TAKEN ##
	Pre-Processing:		625.51 ms
	Main Path Generation:	240.12 ms
	Branch Path Generation:	144.96 ms
	Post-Processing:		700.78 ms
	-------------------------------------------------------
	Total:			1711.37 ms

## ROOM COUNT ##

	Main Path: 9
	Branch Paths: 10
	-------------------
	Total: 19

Retry Count: 0
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
   at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
   at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
   at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)


8/23/2016 3:34:19 PM (0.100) Mem: 41,746,432 Plat:WindowsPlayer
-----------
Seed: 944590829
Design: L2 Hall Sewer Indust

## TIME TAKEN ##
	Pre-Processing:		499.52 ms
	Main Path Generation:	241.31 ms
	Branch Path Generation:	161.10 ms
	Post-Processing:		811.38 ms
	-------------------------------------------------------
	Total:			1713.30 ms

## ROOM COUNT ##

	Main Path: 8
	Branch Paths: 13
	-------------------
	Total: 21

Retry Count: 0
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
   at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
   at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
   at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)


8/23/2016 3:52:27 PM (0.100) Mem: 44,310,528 Plat:WindowsPlayer
-----------
Seed: 1281210053
Design: L2 Hall Sewer Indust

## TIME TAKEN ##
	Pre-Processing:		0.08 ms
	Main Path Generation:	199.67 ms
	Branch Path Generation:	173.29 ms
	Post-Processing:		517.19 ms
	-------------------------------------------------------
	Total:			890.22 ms

## ROOM COUNT ##

	Main Path: 7
	Branch Paths: 10
	-------------------
	Total: 17

Retry Count: 0
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
   at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
   at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
   at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)


8/23/2016 4:08:01 PM (0.100) Mem: 38,719,488 Plat:WindowsPlayer
-----------
Seed: 1890729253
Design: L2 Indust Hall Indust

## TIME TAKEN ##
	Pre-Processing:		0.07 ms
	Main Path Generation:	178.43 ms
	Branch Path Generation:	137.40 ms
	Post-Processing:		319.34 ms
	-------------------------------------------------------
	Total:			635.25 ms

## ROOM COUNT ##

	Main Path: 6
	Branch Paths: 4
	-------------------
	Total: 10

Retry Count: 0
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
   at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
   at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
   at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)


8/23/2016 4:09:33 PM (0.100) Mem: 41,545,728 Plat:WindowsPlayer
-----------
Seed: 1363918741
Design: L2 Hall Sewer Indust

## TIME TAKEN ##
	Pre-Processing:		0.08 ms
	Main Path Generation:	194.19 ms
	Branch Path Generation:	170.34 ms
	Post-Processing:		464.96 ms
	-------------------------------------------------------
	Total:			829.56 ms

## ROOM COUNT ##

	Main Path: 8
	Branch Paths: 5
	-------------------
	Total: 13

Retry Count: 0
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
   at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
   at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
   at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)


8/23/2016 4:39:40 PM (0.100) Mem: 40,837,120 Plat:WindowsPlayer
-----------
Seed: 973159866
Design: L2 Indust Hall Indust

## TIME TAKEN ##
	Pre-Processing:		512.08 ms
	Main Path Generation:	208.34 ms
	Branch Path Generation:	67.88 ms
	Post-Processing:		698.79 ms
	-------------------------------------------------------
	Total:			1487.08 ms

## ROOM COUNT ##

	Main Path: 6
	Branch Paths: 8
	-------------------
	Total: 14

Retry Count: 0
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
   at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
   at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
   at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)


8/23/2016 5:07:55 PM (0.100) Mem: 40,607,744 Plat:WindowsPlayer
-----------
Seed: 1907857961
Design: L2 Hall Sewer Indust

## TIME TAKEN ##
	Pre-Processing:		550.68 ms
	Main Path Generation:	243.15 ms
	Branch Path Generation:	128.03 ms
	Post-Processing:		734.08 ms
	-------------------------------------------------------
	Total:			1655.93 ms

## ROOM COUNT ##

	Main Path: 9
	Branch Paths: 9
	-------------------
	Total: 18

Retry Count: 0
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
   at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
   at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
   at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)


8/23/2016 5:11:01 PM (0.100) Mem: 41,402,368 Plat:WindowsPlayer
-----------
Seed: 586362116
Design: L2 Indust Hall Indust

## TIME TAKEN ##
	Pre-Processing:		0.07 ms
	Main Path Generation:	184.01 ms
	Branch Path Generation:	63.06 ms
	Post-Processing:		454.42 ms
	-------------------------------------------------------
	Total:			701.57 ms

## ROOM COUNT ##

	Main Path: 7
	Branch Paths: 3
	-------------------
	Total: 10

Retry Count: 0
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
   at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
   at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
   at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)


8/23/2016 5:13:25 PM (0.100) Mem: 46,845,952 Plat:WindowsPlayer
-----------
Seed: 757188808
Design: L2 Sewer Hall Sewer

## TIME TAKEN ##
	Pre-Processing:		0.07 ms
	Main Path Generation:	223.84 ms
	Branch Path Generation:	70.75 ms
	Post-Processing:		403.94 ms
	-------------------------------------------------------
	Total:			698.60 ms

## ROOM COUNT ##

	Main Path: 7
	Branch Paths: 4
	-------------------
	Total: 11

Retry Count: 0
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
   at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
   at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
   at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)


8/23/2016 5:16:40 PM (0.100) Mem: 42,921,984 Plat:WindowsPlayer
-----------
Seed: 621583688
Design: L2 Sewer Hall Sewer

## TIME TAKEN ##
	Pre-Processing:		0.07 ms
	Main Path Generation:	196.60 ms
	Branch Path Generation:	127.92 ms
	Post-Processing:		397.31 ms
	-------------------------------------------------------
	Total:			721.90 ms

## ROOM COUNT ##

	Main Path: 6
	Branch Paths: 6
	-------------------
	Total: 12

Retry Count: 0
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
   at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
   at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
   at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)


8/23/2016 5:18:46 PM (0.100) Mem: 44,683,264 Plat:WindowsPlayer
-----------
Seed: 928309305
Design: L2 Hall Sewer Indust

## TIME TAKEN ##
	Pre-Processing:		0.08 ms
	Main Path Generation:	219.63 ms
	Branch Path Generation:	161.97 ms
	Post-Processing:		513.69 ms
	-------------------------------------------------------
	Total:			895.36 ms

## ROOM COUNT ##

	Main Path: 8
	Branch Paths: 10
	-------------------
	Total: 18

Retry Count: 0
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
   at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
   at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
   at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)


8/23/2016 5:23:33 PM (0.100) Mem: 44,023,808 Plat:WindowsPlayer
-----------
Seed: 203362915
Design: L2 Indust Hall Indust

## TIME TAKEN ##
	Pre-Processing:		0.14 ms
	Main Path Generation:	469.30 ms
	Branch Path Generation:	80.98 ms
	Post-Processing:		338.45 ms
	-------------------------------------------------------
	Total:			888.86 ms

## ROOM COUNT ##

	Main Path: 6
	Branch Paths: 2
	-------------------
	Total: 8

Retry Count: 1
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
   at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
   at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
   at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)


8/23/2016 5:35:02 PM (0.100) Mem: 44,298,240 Plat:WindowsPlayer
-----------
Seed: 1061134960
Design: L2 Hall Sewer Indust

## TIME TAKEN ##
	Pre-Processing:		0.08 ms
	Main Path Generation:	210.53 ms
	Branch Path Generation:	131.04 ms
	Post-Processing:		448.45 ms
	-------------------------------------------------------
	Total:			790.10 ms

## ROOM COUNT ##

	Main Path: 9
	Branch Paths: 8
	-------------------
	Total: 17

Retry Count: 0
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
   at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
   at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
   at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)


8/23/2016 5:37:35 PM (0.100) Mem: 45,125,632 Plat:WindowsPlayer
-----------
Seed: 613923970
Design: L2 Sewer Hall Sewer

## TIME TAKEN ##
	Pre-Processing:		0.15 ms
	Main Path Generation:	228.42 ms
	Branch Path Generation:	75.78 ms
	Post-Processing:		487.48 ms
	-------------------------------------------------------
	Total:			791.84 ms

## ROOM COUNT ##

	Main Path: 7
	Branch Paths: 6
	-------------------
	Total: 13

Retry Count: 1
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
   at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
   at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
   at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)


InfoLog.txt (30,607 bytes)   

Chris_McElligottPark

Aug 23, 2016 1:23 pm

administrator   ~0045598

Those messages are also harmless (the message about null is okay), and are suppressed starting in the next version. Thanks!

Issue History

Date Modified Username Field Change
Aug 23, 2016 12:40 pm Pepisolo New Issue
Aug 23, 2016 12:40 pm Pepisolo File Added: WarningLog.txt
Aug 23, 2016 12:41 pm Pepisolo File Added: InfoLog.txt
Aug 23, 2016 1:23 pm Chris_McElligottPark Note Added: 0045598
Aug 23, 2016 1:23 pm Chris_McElligottPark Status new => resolved
Aug 23, 2016 1:23 pm Chris_McElligottPark Fixed in Version => Pre Early Access
Aug 23, 2016 1:23 pm Chris_McElligottPark Resolution open => fixed
Aug 23, 2016 1:23 pm Chris_McElligottPark Assigned To => Chris_McElligottPark