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IDProjectCategoryLast Update
0018895AI War 1 / ClassicGameplay IssueAug 24, 2016 1:28 pm
Reportertadrinth Assigned To 
Status newResolutionopen 
Product Version8.023 
Summary0018895: Warp Jammers should jam Raid Engines for increased Nomad usefulness
DescriptionIn my current game, a Spire Archive spawned on a Nomad. That was exciting, because it meant I could capture the Archive unusually early once it wandered into my territory. I put a warp jammer on it to avoid having to soak waves there as it wandered around.

Then after I captured it, it wandered next to an AI homeworld... where to my surprise, it promptly triggered a raid engine. I thought Warp Jammers blocked Raid Engines, but it turns out they don't.

Even if I'd scrapped everything on the planet, even an empty non-AI-controlled planet will set off a raid engine.

Even with every turret I had unlocked parked on the nomad, I would lose the planet... which still wouldn't stop the waves.

I guess this is the sort of exciting emergent interaction that Nomads are supposed to offer... but in practice, I'm just not going to capture Nomads if there's a risk of them wandering into Raid Engine range.

I don't know how unbalanced it would be for Warp Jammers to block Raid Engines, but that would be my preferred solution. Seems more intuitive.
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Date Modified Username Field Change
Aug 24, 2016 1:28 pm tadrinth New Issue