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IDProjectCategoryLast Update
0001890AI War 1 / ClassicCrash/ExceptionDec 7, 2010 4:19 pm
ReporterdumpsterKEEPER Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version4.046 
Summary0001890: Unhandled Exception errors reported
DescriptionWhile playing today, I received two spates of unhandled exception errors. No additional instability occurred when this happened. One time was during a significant AI attack on my home planet, the other was while I was attacking on a neighboring AI planet. I'm not sure what the replication trigger is, as I couldn't repeat it on demand.
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has duplicate 0001941 resolvedkeith.lamothe Piles of Unhandled Errors 

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dumpsterKEEPER

Dec 7, 2010 4:13 pm

reporter  

UnhandledErrors.txt (45,332 bytes)   
12/7/2010 12:17:00 PM (4.046)
-----------------------------------
UnhandledErrors-----------------------------------
12/7/2010 12:16:59 PM (4.046)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
  at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 
Stack Trace:   at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 


12/7/2010 12:17:00 PM (4.046)
-----------------------------------
UnhandledErrors-----------------------------------
12/7/2010 12:17:00 PM (4.046)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
  at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 
Stack Trace:   at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 


12/7/2010 12:17:00 PM (4.046)
-----------------------------------
UnhandledErrors-----------------------------------
12/7/2010 12:17:00 PM (4.046)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
  at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 
Stack Trace:   at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 


12/7/2010 12:17:00 PM (4.046)
-----------------------------------
UnhandledErrors-----------------------------------
12/7/2010 12:17:00 PM (4.046)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
  at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 
Stack Trace:   at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 


12/7/2010 12:17:00 PM (4.046)
-----------------------------------
UnhandledErrors-----------------------------------
12/7/2010 12:17:00 PM (4.046)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
  at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 
Stack Trace:   at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 


12/7/2010 12:17:00 PM (4.046)
-----------------------------------
UnhandledErrors-----------------------------------
12/7/2010 12:17:00 PM (4.046)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
  at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 
Stack Trace:   at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 


12/7/2010 12:17:00 PM (4.046)
-----------------------------------
UnhandledErrors-----------------------------------
12/7/2010 12:17:00 PM (4.046)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
  at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 
Stack Trace:   at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 


12/7/2010 12:17:00 PM (4.046)
-----------------------------------
UnhandledErrors-----------------------------------
12/7/2010 12:17:00 PM (4.046)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
  at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 
Stack Trace:   at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 


12/7/2010 12:17:00 PM (4.046)
-----------------------------------
UnhandledErrors-----------------------------------
12/7/2010 12:17:00 PM (4.046)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
  at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 
Stack Trace:   at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 


12/7/2010 12:17:00 PM (4.046)
-----------------------------------
UnhandledErrors-----------------------------------
12/7/2010 12:17:00 PM (4.046)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
  at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 
Stack Trace:   at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 


12/7/2010 12:17:00 PM (4.046)
-----------------------------------
UnhandledErrors-----------------------------------
12/7/2010 12:17:00 PM (4.046)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
  at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 
Stack Trace:   at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 


12/7/2010 12:17:00 PM (4.046)
-----------------------------------
UnhandledErrors-----------------------------------
12/7/2010 12:17:00 PM (4.046)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
  at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 
Stack Trace:   at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 


12/7/2010 12:17:01 PM (4.046)
-----------------------------------
UnhandledErrors-----------------------------------
12/7/2010 12:17:01 PM (4.046)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
  at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 
Stack Trace:   at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 


12/7/2010 12:17:01 PM (4.046)
-----------------------------------
UnhandledErrors-----------------------------------
12/7/2010 12:17:01 PM (4.046)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
  at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 
Stack Trace:   at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 


12/7/2010 12:17:01 PM (4.046)
-----------------------------------
UnhandledErrors-----------------------------------
12/7/2010 12:17:01 PM (4.046)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
  at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 
Stack Trace:   at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 


12/7/2010 12:17:01 PM (4.046)
-----------------------------------
UnhandledErrors-----------------------------------
12/7/2010 12:17:01 PM (4.046)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
  at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 
Stack Trace:   at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 


12/7/2010 12:17:01 PM (4.046)
-----------------------------------
UnhandledErrors-----------------------------------
12/7/2010 12:17:01 PM (4.046)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
  at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 
Stack Trace:   at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 


12/7/2010 12:17:01 PM (4.046)
-----------------------------------
UnhandledErrors-----------------------------------
12/7/2010 12:17:01 PM (4.046)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
  at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 
Stack Trace:   at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 


12/7/2010 12:40:48 PM (4.046)
-----------------------------------
UnhandledErrors-----------------------------------
12/7/2010 12:40:48 PM (4.046)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
  at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 
Stack Trace:   at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 


12/7/2010 12:40:48 PM (4.046)
-----------------------------------
UnhandledErrors-----------------------------------
12/7/2010 12:40:48 PM (4.046)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
  at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 
Stack Trace:   at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 


12/7/2010 12:40:48 PM (4.046)
-----------------------------------
UnhandledErrors-----------------------------------
12/7/2010 12:40:48 PM (4.046)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
  at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 
Stack Trace:   at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 


12/7/2010 12:40:48 PM (4.046)
-----------------------------------
UnhandledErrors-----------------------------------
12/7/2010 12:40:48 PM (4.046)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
  at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 
Stack Trace:   at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 


12/7/2010 12:40:48 PM (4.046)
-----------------------------------
UnhandledErrors-----------------------------------
12/7/2010 12:40:48 PM (4.046)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
  at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 
Stack Trace:   at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 


12/7/2010 12:40:48 PM (4.046)
-----------------------------------
UnhandledErrors-----------------------------------
12/7/2010 12:40:48 PM (4.046)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
  at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 
Stack Trace:   at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 


12/7/2010 12:40:48 PM (4.046)
-----------------------------------
UnhandledErrors-----------------------------------
12/7/2010 12:40:48 PM (4.046)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
  at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 
Stack Trace:   at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 


12/7/2010 12:40:48 PM (4.046)
-----------------------------------
UnhandledErrors-----------------------------------
12/7/2010 12:40:48 PM (4.046)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
  at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 
Stack Trace:   at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 


12/7/2010 12:40:48 PM (4.046)
-----------------------------------
UnhandledErrors-----------------------------------
12/7/2010 12:40:48 PM (4.046)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
  at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 
Stack Trace:   at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 


12/7/2010 12:40:48 PM (4.046)
-----------------------------------
UnhandledErrors-----------------------------------
12/7/2010 12:40:48 PM (4.046)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
  at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 
Stack Trace:   at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in <filename unknown>:0 
  at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in <filename unknown>:0 
  at OtherObject.DoShotHit () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 


UnhandledErrors.txt (45,332 bytes)   

keith.lamothe

Dec 7, 2010 4:14 pm

administrator   ~0005546

Yea, this is the same as a report from earlier today, already fixed for 4.047 :)

dumpsterKEEPER

Dec 7, 2010 4:17 pm

reporter   ~0005548

Whoops. I really don't seem to do well at locating duplicates in this system before posting. Oh well, glad it's fixed :)

keith.lamothe

Dec 7, 2010 4:19 pm

administrator   ~0005549

No problem, crash reports are certainly in the duplicates-are-better-than-noplicates category ;)

Issue History

Date Modified Username Field Change
Dec 7, 2010 4:13 pm dumpsterKEEPER New Issue
Dec 7, 2010 4:13 pm dumpsterKEEPER File Added: UnhandledErrors.txt
Dec 7, 2010 4:14 pm keith.lamothe Note Added: 0005546
Dec 7, 2010 4:14 pm keith.lamothe Status new => resolved
Dec 7, 2010 4:14 pm keith.lamothe Resolution open => fixed
Dec 7, 2010 4:14 pm keith.lamothe Assigned To => keith.lamothe
Dec 7, 2010 4:17 pm dumpsterKEEPER Note Added: 0005548
Dec 7, 2010 4:19 pm keith.lamothe Note Added: 0005549
Dec 8, 2010 9:39 pm Toll Relationship added has duplicate 0001941
Apr 14, 2014 9:27 am Chris_McElligottPark Category Bug - Crash or Exception => Crash/Exception