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IDProjectCategoryLast Update
0001891AI War 1 / ClassicSuggestion - Balance TweaksDec 9, 2010 11:37 am
ReporterSpikey00 Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version4.046 
Fixed in Version4.047 
Summary0001891: Raid starships, again.
DescriptionIn my current game, I can't even use raids at all (mid-late game); they're literally insta-killed because of AI snipers, artillery guardians, sniper guardians, and everything else, essentially.

They really need to have some sort of immunity; either:
a) sniper, missile (old style), OR
b) radar dampening.

There's just no use in using the raid starships anymore after the early game phase, and while they would be great in softening up AI planets, their lack of survivability is simply non-tolerable.
TagsNo tags attached.
Internal Weight

Relationships

duplicate of 0001767 resolvedChris_McElligottPark Artillery guardians 1-3HKOing raid starships 

Activities

Suzera

Dec 7, 2010 4:48 pm

reporter   ~0005555

Last edited: Dec 7, 2010 4:49 pm

Or maybe an armor type change. I don't know the guardian bonuses right offhand to suggest anything though. If they were an armor type damaged by fighters, that would help the whole "Early game AI raid starships take forever to die" deal as well.

Issue History

Date Modified Username Field Change
Dec 7, 2010 4:44 pm Spikey00 New Issue
Dec 7, 2010 4:48 pm Suzera Note Added: 0005555
Dec 7, 2010 4:49 pm Suzera Note Edited: 0005555
Dec 9, 2010 11:37 am Chris_McElligottPark Relationship added duplicate of 0001767
Dec 9, 2010 11:37 am Chris_McElligottPark Status new => resolved
Dec 9, 2010 11:37 am Chris_McElligottPark Fixed in Version => 4.047
Dec 9, 2010 11:37 am Chris_McElligottPark Resolution open => fixed
Dec 9, 2010 11:37 am Chris_McElligottPark Assigned To => Chris_McElligottPark