View Issue Details

IDProjectCategoryLast Update
0018927Starward RogueCrash/ExceptionFeb 7, 2018 4:25 pm
Reporterr1024768 Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Fixed in Version2.001 (Die A Fiery Death, Audio Crash) 
Summary0018927: Crash on startup (Exception Breakpoint)
DescriptionSteam version on Windows 7, Build ID 1327435

Whenever I try to start the game, the screen goes black for a while then crashes out with the error below. I've tried verifying the game cache and there's no errors, and I've tried to run the game a dozen times now. I have dual monitors if that makes any difference.

The exception Breakpoint
A breakpoint has been reached.
(0x80000003) occured in the application at location 0x776e8035.

Click on OK to terminate the program
TagsNo tags attached.

Activities

Chris_McElligottPark

Jan 31, 2018 10:20 am

administrator   ~0046783

Sorry about the slow response. In the newer versions, does this still happen?

Chris_McElligottPark

Feb 5, 2018 10:02 am

administrator   ~0046858

Okay, the word I have back from unity on this at the moment is as follows:

----------------

- I have checked the video of the crash in one of your cases, right before the crash, the graphics seems to glitch out.
- A screenshot of R6025 pure virtual function call error makes me think the crash is caused by graphics device drivers.
- All the users who had crashes are using older graphics card driver versions.

For now, could you inform your users who have these crashes to update their graphics card drivers?

If these crashes happen again with new drivers, contact me again and send me the new log files and crash dump files.

Chris_McElligottPark

Feb 7, 2018 4:25 pm

administrator   ~0046913

* FINALLY fixed the longstanding super-infrequent crashing that was happening for some-but-not-all players. This has been a thorn in our side for two years now, but we finally got some excellent help from Unity's engine developers themselves, and it turns out that we were triggering a crash bug somewhere deep in the engine via calls to WWW.audio.GetAudioClip().
** That's now on their list to investigate and fix, but in our case now that we know what the problem actually is, we've switched approaches to no longer use that method at all, instead baking the music and voice tracks into the game itself. This is also why it would happen sometimes specifically during tutorials.
** We do still have to use this method for the SoundsFromMods optional folder, but that's just for modders who want to add sounds, and it should limit any crashes to on-startup only, not during gameplay. And in those instances it would only be if you're playing with some mods on, and even then only rarely if ever. For everyone currently playing the game that we are aware of, you won't have a crash from this piece. If you have a crash, that would be something else instead.
** Incidentally, the reason that the game was crashing after killing enemies or during room switches is... drumroll... because those are times when music tracks change. We were looking for so many other pieces of code that might be a problem during that time that we never thought to look at music. This is the same music code we've used since 2010 in every other title of ours prior to this one, so whatever the problem is with the underlying engine is must have been introduced in Unity 5 or thereabouts.

Issue History

Date Modified Username Field Change
Nov 24, 2016 6:16 am r1024768 New Issue
Dec 20, 2016 9:30 pm Dominus Arbitrationis Assigned To => keith.lamothe
Dec 20, 2016 9:30 pm Dominus Arbitrationis Status new => assigned
Jan 31, 2018 10:20 am Chris_McElligottPark Assigned To keith.lamothe => Chris_McElligottPark
Jan 31, 2018 10:20 am Chris_McElligottPark Status assigned => feedback
Jan 31, 2018 10:20 am Chris_McElligottPark Note Added: 0046783
Feb 5, 2018 10:02 am Chris_McElligottPark Note Added: 0046858
Feb 7, 2018 4:25 pm Chris_McElligottPark Status feedback => resolved
Feb 7, 2018 4:25 pm Chris_McElligottPark Resolution open => fixed
Feb 7, 2018 4:25 pm Chris_McElligottPark Fixed in Version => 2.001 (Die A Fiery Death, Audio Crash)
Feb 7, 2018 4:25 pm Chris_McElligottPark Note Added: 0046913