View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0019036 | AI War 2 | Suggestion | Mar 10, 2017 5:26 pm | May 9, 2017 10:30 pm | |
Reporter | Chris_McElligottPark | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.109 Special Forces And Modding | ||||
Summary | 0019036: GUI scaling needed for different pixel density screens. | ||||
Description | The actual in-game stuff all works fine already, since it's pixel-agnostic, really. The GUI right now is also scaling fine...ish... but overall we need a way to set the GUI to treat the screen size percentages that it wants to use to percentages of normal. Aka, show everything 120% larger than normal, or 90% of normal. This is really relevant for windowed mode on OSX retina displays, and other high-density displays like 4K monitors that are small in form factor, and once again on the Surface devices. Those are all "high density displays" or something like that, and unity may have a flag for them that we can set later to set the default scaling to something else. Nonetheless, even on a regular display, we have widely varying eyesight among players, so the ability to scale the GUI as a whole, as well as potentially specific parts of it on top of that, is a good idea. Since the GUI is really only coming into its own now, I figure it's better to mention this sooner than later since a retrofit is so difficult. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 10, 2017 5:26 pm | Chris_McElligottPark | New Issue | |
Mar 10, 2017 5:26 pm | Chris_McElligottPark | Status | new => assigned |
Mar 10, 2017 5:26 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
May 9, 2017 10:30 pm | Chris_McElligottPark | Status | assigned => resolved |
May 9, 2017 10:30 pm | Chris_McElligottPark | Resolution | open => fixed |