View Issue Details

IDProjectCategoryLast Update
0019053AI War 2GUIApr 3, 2017 10:01 am
Reportertykinruoka Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.113 The One Thanks To Cinth 
Fixed in Version0.114 Major GUI And Icons Overhaul 
Summary0019053: Unable to play on Linux
DescriptionThe game launches from Steam but all I get is a screen showing a white logo, as seen in the screenshot. There are no error/debug logs to be found in the game's directory tree.

System specs:
Ubuntu 16.10
i7-7700k
Nvidia 980ti, driver version 375.39
32gb ram
TagsNo tags attached.

Relationships

related to 0019058 resolvedChris_McElligottPark Bloom (still) does not work on certain linux installs. 

Activities

tykinruoka

Mar 23, 2017 4:29 pm

reporter  

Chris_McElligottPark

Mar 23, 2017 4:49 pm

administrator   ~0046021

Hi there! Thanks for the report -- it looks like it is running okay, kinda-sorta, but the GUI buttons are all stacked up on top of each other there in the top left.

The log would be located here: ~/.config/unity3d/CompanyName/ProductName/Player.log

Can you post that? I'm not sure if it's doing that with the GUI because it's having some sort of exception thrown that prevents it from being initialized fully, or if it's having some sort of sizing problem because of your screen resolution settings.

What is your screen resolution, perchance? If the log has written properly it will tell me anyway, but just to make sure that it is correct in what it thinks versus what the reality is.

Thanks!

tykinruoka

Mar 23, 2017 5:07 pm

reporter  

player_log.zip (27,148 bytes)

tykinruoka

Mar 23, 2017 5:10 pm

reporter   ~0046022

Hi and thanks for the quick response! I just uploaded to log. Had to zip it because it was quite large. My desktop resolution is 2560x1440.

Chris_McElligottPark

Mar 24, 2017 11:05 am

administrator   ~0046023

Okay -- thanks for that!

Here's the "fix" for now:

* Code has been added to the Amplify Bloom scripts to catch errors that it might encounter when trying to create render textures or blit.
** Previously on certain graphics cards+driver combinations (so far just one on linux), we could run into issues with it saying that the render texture was too large to create.
** This seems like some sort of driver error given the caps of the card and what is being requested, but either way we've put in code to prevent that from keeping the entire game from working, as well as to give us better output about what texture size was actually being requested (in case there is something unseen causing that to be unreasonably large).
** This is all third-party code and we may switch over to Unity's own new integrated post-processing stack, but for now this is a good start.
** Thanks to tykinruoka for reporting.


TLDR: This may or may not actually fix the issue with the bloom, but it should let you keep playing either way. If you wouldn't mind uploading a new copy of your fresh logs after starting up the new version, I'd appreciate it -- that would provide some further insight into the underlying issue, versus just skirting around it.

Thank you!

tykinruoka

Mar 24, 2017 6:28 pm

reporter   ~0046026

Hi! My Steam has not yet picked up the update, game is still at 0113, but I managed to get the game running and the buttons are now properly placed. It seems that Unity fails to load something when your locale is not set to en_US. If I put the following to game's launch options, I can see the buttons and start the game:

LANG='en_US.UTF-8' %command%

Chris_McElligottPark

Mar 27, 2017 12:14 pm

administrator   ~0046029

Oh awesome, thank you! The new build isn't out yet, but I've put in a fix on the next one that should hopefully fix this. If you can take those launch options back out next build and see if I really fixed it for you, I'd appreciate it. I don't want people to have to use that workaround if I can avoid it, but I'm super glad that you did find it! :)

tykinruoka

Apr 1, 2017 3:13 pm

reporter  

0114_Player.log (38,291 bytes)   
ERROR: ld.so: object '/home/harri/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
SIZE=24
GLX_STENCIL_SIZE=8
GLX_SAMPLES_ARB=0
GLX_SAMPLE_BUFFERS_ARB=0
GLX_STEREO=0
GLX_CONFIG_CAVEAT=NONE

Desktop is 2560 x 1440 @ 60 Hz
Initialize engine version: 5.5.2p2 (03f34082a9c0)
GfxDevice: creating device client; threaded=1
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Setting maxVSyncInterval to 4
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Vendor:   NVIDIA Corporation
Version:  4.5.0 NVIDIA 375.39
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OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level  <OpenGL 4.5> ; Context handle 58802696
AudioManager: Using PulseAudio: Default Output Device
Begin MonoManager ReloadAssembly
Platform assembly: /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/UnityEngine.dll (this message is harmless)
Loading /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
Loading /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/Assembly-CSharp.dll (this message is harmless)
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Platform assembly: /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/UnityEngine.UI.dll (this message is harmless)
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Platform assembly: /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
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Platform assembly: /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
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Platform assembly: /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/ArcenAIW2Core.dll (this message is harmless)
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Platform assembly: /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/ArcenAIW2Visualization.dll (this message is harmless)
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Platform assembly: /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/ArcenUniversal.dll (this message is harmless)
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Platform assembly: /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/ExcelLibrary.dll (this message is harmless)
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Platform assembly: /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/I18N.CJK.dll (this message is harmless)
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Platform assembly: /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/I18N.West.dll (this message is harmless)
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Platform assembly: /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/Steamworks.NET.dll (this message is harmless)
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Platform assembly: /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/Rewired_Core.dll (this message is harmless)
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Platform assembly: /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/AmplifyBloom.dll (this message is harmless)
Loading /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/AmplifyBloom.dll into Unity Child Domain
Platform assembly: /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/LibTessDotNet.dll (this message is harmless)
Loading /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/LibTessDotNet.dll into Unity Child Domain
- Completed reload, in  0.050 seconds
Platform assembly: /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/System.Core.dll (this message is harmless)
Platform assembly: /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/System.dll (this message is harmless)
Default vsync count 0
requesting resize 1920 x 1080
resizing window to 1920 x 1080
Desktop is 2560 x 1440 @ 60 Hz
Using libudev for joystick management


Importing game controller configs
UnloadTime: 0.574000 ms
Non platform assembly: data-0x40e92e0 (this message is harmless)
Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/data-0x40e92e0.so
Non platform assembly: data-0x41b0f40 (this message is harmless)
Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/data-0x41b0f40.so
Non platform assembly: data-0x41da8e0 (this message is harmless)
Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/data-0x41da8e0.so
Platform assembly: /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/System.Xml.dll (this message is harmless)
Current directory used: /home/harri/.steam/steamapps/common/AI War 2/
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Arcen.Universal.Engine_Universal:OnApplicationInitialization() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:395)
ArcenGameController:Start() (at D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:27)
 
(Filename: D Line: 0)

Non platform assembly: data-0x4bcd860 (this message is harmless)
Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/data-0x4bcd860.so
RunInitialSetup for AIWarExternalCode.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AIWarExternalCode.InitialSetupForDLL:RunInitialSetup()
Arcen.Universal.ArcenExternalTypeManager:LoadAssembly(String) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenExternalTypeManager.cs:104)
Arcen.Universal.ArcenExternalTypeManager:LoadTypeItself(String, String) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenExternalTypeManager.cs:49)
Arcen.Universal.ArcenExternalTypeManager:LoadType(String, String, String) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenExternalTypeManager.cs:24)
Arcen.Universal.ArcenUIWindowTable:NodeProcessor(ArcenXMLElement, ArcenUI_Window) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUIWindowTable.cs:19)
Arcen.Universal.ArcenXML:ImportIntoDynamicTable(ArcenDynamicTable`1, String, XmlDynamicTableImportRowProcessor`1, Boolean, Expansion) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:215)
Arcen.Universal.ArcenXML:ImportIntoDynamicTable_XMLDirectory(ArcenDynamicTable`1, XmlDynamicTableImportRowProcessor`1, Boolean) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:141)
Arcen.Universal.ArcenDynamicTable`1:Initialize(Boolean) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenDynamicTable.cs:79)
Arcen.Universal.ArcenUI:Initialize(Boolean) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:48)
Arcen.Universal.Engine_Universal:LoadExternalData(Boolean) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:485)
Arcen.Universal.Engine_Universal:OnApplicationInitialization() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:428)
ArcenGameController:Start() (at D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:27)
 
(Filename: D Line: 0)

Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/CSteamworks
Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/libCSteamworks.so
Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/./CSteamworks
Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/./libCSteamworks.so
Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/CSteamworks
Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/libCSteamworks
Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/libCSteamworks.so
Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/./libCSteamworks
Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/./libCSteamworks.so
Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/libCSteamworks
Steamworks Init
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SteamworksController:Initialize() (at D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ArcenUnityIntegration\SteamworksController.cs:51)
PresentationLayer_AIW2:OnApplicationInitialization() (at D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:405)
Arcen.AIW2.Core.Engine_AIW2:OnApplicationInitialization() (at D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:50)
Arcen.Universal.Engine_Universal:OnApplicationInitialization() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:430)
ArcenGameController:Start() (at D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:27)
 
(Filename: D Line: 0)

Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/CSteamworks
Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/libCSteamworks.so
Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/./CSteamworks
Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/./libCSteamworks.so
Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/CSteamworks
Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/libCSteamworks
Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/libCSteamworks.so
Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/./libCSteamworks
Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/./libCSteamworks.so
Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/libCSteamworks
Game Version: 0.114
graphicsDeviceType in use: OpenGLCore
graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 375.39
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Linux 4.8 Ubuntu 16.10 64bit
graphicsDeviceName: GeForce GTX 980 Ti/PCIe/SSE2
graphicsDeviceID: 6088
graphicsDeviceVendor: NVIDIA Corporation
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 375.39
graphicsMemorySize: 6144
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
processorCount: 8
processorFrequency: 4199
systemMemorySize: 32113
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: False
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Arcen.Universal.Engine_Universal:OnApplicationInitialization() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:473)
ArcenGameController:Start() (at D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:27)
 
(Filename: D Line: 0)

Applied graphics settings: 
Windowed: 1920x1080
AntialiasingMode:x2
VSyncCount:0
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Arcen.Universal.GameSettings:RefreshGraphicsSettings() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\InstallationState\GameSettings.cs:350)
Arcen.Universal.Engine_Universal:OnUpdate() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:602)
ArcenGameController:Update() (at D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:40)
 
(Filename: D Line: 0)

Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/CSteamworks
Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/libCSteamworks.so
Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/./CSteamworks
Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/./libCSteamworks.so
Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/CSteamworks
Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/libCSteamworks
Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/libCSteamworks.so
Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/./libCSteamworks
Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/./libCSteamworks.so
Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/libCSteamworks
requesting resize 1920 x 1080

Selecting FBConfig
GLX_FBCONFIG_ID=207
GLX_BUFFER_SIZE=32
GLX_DOUBLEBUFFER=1
GLX_RED_SIZE=8
GLX_GREEN_SIZE=8
GLX_BLUE_SIZE=8
GLX_ALPHA_SIZE=8
GLX_DEPTH_SIZE=24
GLX_STENCIL_SIZE=8
GLX_SAMPLES_ARB=2
GLX_SAMPLE_BUFFERS_ARB=1
GLX_STEREO=0
GLX_CONFIG_CAVEAT=NON-CONFORMANT

resizing window to 1920 x 1080
Desktop is 2560 x 1440 @ 60 Hz
World Created, Launching Server
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Arcen.Universal.ArcenDebugging:ArcenDebugLog(String, DebugLogDestination, Boolean, Verbosity) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:120)
Arcen.Universal.ArcenDebugging:ArcenDebugLogSingleLine(String, Verbosity) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:104)
Arcen.AIW2.Core.Engine_AIW2:InnerDoStartNewWorldOKLogic() (at D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:559)
Arcen.AIW2.External.Input_MainHandler:HandleInner(Int32, String)
Arcen.AIW2.External.bStartGame:HandleClick()
Arcen.Universal.ArcenUI_Button:OnClick(PointerEventData) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Button.cs:77)
Arcen.Universal.ArcenButtonEventHandlingHooks:OnPointerClick(PointerEventData) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Button.cs:108)
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:533)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:432)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:412)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:186)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:287)
 
(Filename: D Line: 0)

Platform assembly: /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Managed/System.Configuration.dll (this message is harmless)
Shutting Down Socket
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Arcen.Universal.ArcenDebugging:ArcenDebugLog(String, DebugLogDestination, Boolean, Verbosity) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:120)
Arcen.Universal.ArcenDebugging:ArcenDebugLogSingleLine(String, Verbosity) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:104)
Arcen.Universal.ArcenSocket:Shutdown() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\Networking\ArcenSocket.cs:170)
Arcen.Universal.Engine_Universal:OnPreQuit() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1061)
Arcen.Universal.Engine_Universal:ForceClose() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1079)
Arcen.AIW2.External.bExitApplication:HandleClick()
Arcen.Universal.ArcenUI_Button:OnClick(PointerEventData) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Button.cs:77)
Arcen.Universal.ArcenButtonEventHandlingHooks:OnPointerClick(PointerEventData) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Button.cs:108)
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:533)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:432)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:412)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:186)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:287)
 
(Filename: D Line: 0)

PLAYER DISCONNECTED 0.0.0.0=>0
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Arcen.Universal.ArcenDebugging:ArcenDebugLog(String, DebugLogDestination, Boolean, Verbosity) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:120)
Arcen.Universal.ArcenDebugging:ArcenDebugLogSingleLine(String, Verbosity) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:104)
Arcen.Universal.ArcenSocket:<OpenAsServer>m__3(NetworkingPlayer) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\Networking\ArcenSocket.cs:38)
BeardedManStudios.Forge.Networking.NetWorker:OnPlayerDisconnected(NetworkingPlayer) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\Networking\ForgeRemastered\Forge\Networking\NetWorker.cs:521)
BeardedManStudios.Forge.Networking.UDPServer:RemovePlayer(NetworkingPlayer, Boolean) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\Networking\ForgeRemastered\Forge\Networking\UDPServer.cs:214)
BeardedManStudios.Forge.Networking.NetWorker:DisconnectPending(Action`2) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\Networking\ForgeRemastered\Forge\Networking\NetWorker.cs:461)
BeardedManStudios.Forge.Networking.UDPServer:CleanupDisconnections() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\Networking\ForgeRemastered\Forge\Networking\UDPServer.cs:205)
BeardedManStudios.Forge.Networking.UDPServer:Disconnect(Boolean) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\Networking\ForgeRemastered\Forge\Networking\UDPServer.cs:186)
Arcen.Universal.ArcenSocket:Shutdown() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\Networking\ArcenSocket.cs:173)
Arcen.Universal.Engine_Universal:OnPreQuit() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1061)
Arcen.Universal.Engine_Universal:ForceClose() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1079)
Arcen.AIW2.External.bExitApplication:HandleClick()
Arcen.Universal.ArcenUI_Button:OnClick(PointerEventData) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Button.cs:77)
Arcen.Universal.ArcenButtonEventHandlingHooks:OnPointerClick(PointerEventData) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Button.cs:108)
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:533)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:432)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:412)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:186)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:287)
 
(Filename: D Line: 0)

Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/CSteamworks
Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/libCSteamworks.so
Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/./CSteamworks
Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/./libCSteamworks.so
Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/CSteamworks
Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/libCSteamworks
Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/libCSteamworks.so
Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/./libCSteamworks
Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/./libCSteamworks.so
Fallback handler could not load library /home/harri/.steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/libCSteamworks
Setting up 2 worker threads for Enlighten.
  Thread -> id: 7fa2592a7700 -> priority: 1 
  Thread -> id: 7fa258aa6700 -> priority: 1 
##unity-automation:{"messageType":"MemoryLeaks","allocatedMemory":8564638,"memoryLabels":[{"Default":576},{"Permanent":12160},{"NewDelete":59517},{"Thread":168},{"Manager":208},{"VertexData":2592},{"Shader":1068},{"GfxDevice":41200},{"GfxThread":3504},{"BaseObject":224},{"Renderer":9440},{"File":12761},{"STL":18432},{"String":128},{"DynamicArray":4396},{"Utility":8396800},{"ScriptManager":1344},{"SceneManager":120}]}
0114_Player.log (38,291 bytes)   

tykinruoka

Apr 1, 2017 3:17 pm

reporter   ~0046034

Hi! Good news first, the new release 0114 works now without the extra launch options. Excellent! :) But the issue with bloom is still there. I've uploaded a new fresh Player.log.

Chris_McElligottPark

Apr 3, 2017 10:00 am

administrator   ~0046036

That's awesome news! When it comes to the bloom, it also looks like it's doing what it is "supposed to" as of the prior version -- when not supported, it's just turning off without errors.

Getting support in there properly is preferable, of course, and a freaking 980Ti ought to be able to handle anything this game can dish at it. ;)

But in the short term, this seems like it got the job done, which is a good start at least. I'm going to be moving to a new bloom system _probably_, and so this will hopefully solve itself. I'm going to open another issue just in case, though.

Issue History

Date Modified Username Field Change
Mar 23, 2017 4:29 pm tykinruoka New Issue
Mar 23, 2017 4:29 pm tykinruoka File Added: Screenshot at 2017-03-23 22-04-47.png
Mar 23, 2017 4:49 pm Chris_McElligottPark Note Added: 0046021
Mar 23, 2017 4:49 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Mar 23, 2017 4:49 pm Chris_McElligottPark Status new => feedback
Mar 23, 2017 5:07 pm tykinruoka File Added: player_log.zip
Mar 23, 2017 5:10 pm tykinruoka Note Added: 0046022
Mar 23, 2017 5:10 pm tykinruoka Status feedback => assigned
Mar 24, 2017 11:05 am Chris_McElligottPark Note Added: 0046023
Mar 24, 2017 11:05 am Chris_McElligottPark Status assigned => resolved
Mar 24, 2017 11:05 am Chris_McElligottPark Fixed in Version => 0.114 Major GUI And Icons Overhaul
Mar 24, 2017 11:05 am Chris_McElligottPark Resolution open => fixed
Mar 24, 2017 6:28 pm tykinruoka Note Added: 0046026
Mar 27, 2017 12:14 pm Chris_McElligottPark Note Added: 0046029
Apr 1, 2017 3:13 pm tykinruoka File Added: 0114_Player.log
Apr 1, 2017 3:17 pm tykinruoka Note Added: 0046034
Apr 3, 2017 10:00 am Chris_McElligottPark Note Added: 0046036
Apr 3, 2017 10:01 am Chris_McElligottPark Relationship added related to 0019058