View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0019094 | AI War 2 | Suggestion | May 8, 2017 1:04 pm | Feb 3, 2018 11:15 am | |
Reporter | BadgerBadger | Assigned To | Michael | ||
Status | strongly considering | Resolution | open | ||
Product Version | 0.122 Ship Batch 3 of 7: 14 Ships! | ||||
Summary | 0019094: One Way Wormholes | ||||
Description | I feel like there are some interesting map opportunities if we had one way wormholes (especially in terms of scenario building with the Nemesis). As a very quick example, consider a Clusters-esque map there are some clusters with only one-way entrances and a one-way exit, so you have to conquer the entire thing to get any critical units out. This might also be useful in a Tutorial mode where you want to railroad the player through several planets for teaching purposes, and don't want them backtracking and seeing reminder text repeatedly. I can come up with other examples if needed. | ||||
Tags | No tags attached. | ||||
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I think this idea shouldn't be lost in the pile of other things going on. I think it as a great twist and another element in strategic planning. |
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Also perhaps wormholes only accessible to certain units or to certain factions. Or temporary wormholes. I think there's definitely some great ideas in this design space, but I don't make sense for 1.0. Doing things like this (or Nomad Planets) would be great for an expansion. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 8, 2017 1:04 pm | BadgerBadger | New Issue | |
May 8, 2017 4:49 pm | Chris_McElligottPark | Status | new => considering |
Feb 3, 2018 11:10 am | Michael | Assigned To | => Michael |
Feb 3, 2018 11:10 am | Michael | Status | considering => strongly considering |
Feb 3, 2018 11:10 am | Michael | Note Added: 0046847 | |
Feb 3, 2018 11:15 am | BadgerBadger | Note Added: 0046848 |