View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0019105 | AI War 2 | Gameplay Issue | May 17, 2017 4:45 pm | May 30, 2017 10:31 am | |
Reporter | Chris_McElligottPark | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.200 Decisive Battle | ||||
Fixed in Version | 0.300 - Welcome Early Access Kickstarter Backers! | ||||
Summary | 0019105: Performance issues during battle in sim code. | ||||
Description | Using the savegame from 0019087, if you unpause and take those forces through the wormhole they are sitting on top of, the sim isn't able to keep up with realtime and jerks around. Additionally during the frames where it actually runs the sim, there's an enormous spike in the CPU despite the multithreading. There are still visual performance issues I'm dealing with, but this is an entirely separate thing. | ||||
Tags | No tags attached. | ||||
related to | 0019087 | resolved | Chris_McElligottPark | Poor performance during 5K ship fight |
Date Modified | Username | Field | Change |
---|---|---|---|
May 17, 2017 4:45 pm | Chris_McElligottPark | New Issue | |
May 17, 2017 4:45 pm | Chris_McElligottPark | Status | new => assigned |
May 17, 2017 4:45 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
May 17, 2017 5:47 pm | Chris_McElligottPark | Relationship added | related to 0019087 |
May 30, 2017 10:31 am | Chris_McElligottPark | Status | assigned => resolved |
May 30, 2017 10:31 am | Chris_McElligottPark | Fixed in Version | => 0.300 - Welcome Early Access Kickstarter Backers! |
May 30, 2017 10:31 am | Chris_McElligottPark | Resolution | open => fixed |