View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0019245 | AI War 2 | Gameplay Issue | Oct 5, 2017 10:45 am | Jun 28, 2018 5:26 pm | |
Reporter | BadgerBadger | Assigned To | keith.lamothe | ||
Status | closed | Resolution | fixed | ||
Product Version | 0.522 | ||||
Summary | 0019245: Random extremely high threat | ||||
Description | I started a new game with all the factions on, then just sat on my base and watched what happened on the map. I haven't done anything in game. I note there is now 30K threat on the map at 2 minutes and 31 seconds into the game. I don't think it's reasonable for the actions of minor factions to cause the Threat Fleet to become enormously powerful like this. Here's a save game. | ||||
Tags | No tags attached. | ||||
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This just happened to me. Not sure what the cause is. Was 2hr 30min into a game and suddenly 20k threat with it being spread out all over the galaxy, like 200-800 threat on most planets, ~2k on a couple others. |
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2 hours or so in sounds like it might be a CPA |
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I tried to duplicate this today on build 0.702 and the threat was 300 after 2 min 30 seconds. Can you see if this is still an issue? |
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Some aspects of this are still an issue. Take this save game. It says there is 40K worth of threat on the map. But when I reveal everything and check for "Roamers" I see maybe 10K of Hunter fleet. I added some debug logging and it looks like most of the planets have threat on them, which is odd. It seems that threat is calculated thusly: if ( entity.GetEffectiveOrders().Behavior == EntityBehaviorType.Attacker && entity.CoordinatorID <= 0 ) { DelegateHelper_StanceData.ThreatStrength += strength; if ( !entity.ShouldNotBeConsideredAsThreatToHumanTeam ) < ===== this is typically set deliberately for things like the Dyson DelegateHelper_StanceData.RelativeToHumanTeam_ThreatStrength += strength; } then the ResourceBar just sums the per-planet RelativeToHumanTeam_ThreatStrength and prints that number. I looked around the map after revealing everything, and there are in fact an enormous number of ships in "Attacker" mode wandering around. I am unclear of why there are so many though. Perhaps we should just change the Threat calculation to check the Hunter fleet? |
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Here's a save game illustrating the point. |
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Created a Trello card for this issue. |
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Can you give me a save in the current version (old ones broken a couple times since then) ? I did some things to address this in the meantime, so it's hard to know what the current problem(s) are. |
Date Modified | Username | Field | Change |
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Oct 5, 2017 10:45 am | BadgerBadger | New Issue | |
Oct 5, 2017 10:45 am | BadgerBadger | File Added: 30Kthreat~#LT#450266012#151#highthreat#Vanilla#Normal.save | |
Oct 7, 2017 9:53 pm | jmuzz | Note Added: 0046509 | |
Oct 8, 2017 12:10 pm | BadgerBadger | Note Added: 0046510 | |
Jan 31, 2018 11:27 am | Michael | Assigned To | => Michael |
Jan 31, 2018 11:27 am | Michael | Status | new => feedback |
Jan 31, 2018 11:27 am | Michael | Note Added: 0046787 | |
Feb 13, 2018 7:46 pm | BadgerBadger | Note Added: 0046971 | |
Feb 13, 2018 7:46 pm | BadgerBadger | Status | feedback => assigned |
Feb 13, 2018 7:47 pm | BadgerBadger | File Added: highthreat~#EN#648061568#4648#nerfedWarden#Vanilla#Difficulty 5.save.gz | |
Feb 13, 2018 7:47 pm | BadgerBadger | Note Added: 0046972 | |
Feb 14, 2018 10:07 am | Michael | Assigned To | Michael => keith.lamothe |
Feb 14, 2018 10:08 am | Michael | Note Added: 0046973 | |
Mar 15, 2018 12:08 pm | keith.lamothe | Status | assigned => feedback |
Mar 15, 2018 12:08 pm | keith.lamothe | Note Added: 0047207 | |
Jun 28, 2018 5:26 pm | Chris_McElligottPark | Status | feedback => closed |
Jun 28, 2018 5:26 pm | Chris_McElligottPark | Resolution | open => fixed |