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IDProjectCategoryLast Update
0001929AI War 1 / ClassicSuggestion - New FeaturesJan 3, 2011 11:44 am
ReporterFleet Assigned ToChris_McElligottPark  
Status closedResolutionwon't fix 
Product Version4.046 
Summary0001929: ARS and Turret Unlocks
DescriptionRegarding ways to make an ARS a desired target, maybe in addition to (or instead of) the Mk II ship upgrade, some ARSs could unlock a random turret type along with the Mk I ship.
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Chris_McElligottPark

Dec 8, 2010 4:59 pm

administrator   ~0005684

ARS are as desirable as we're going to make them, I think -- even the mark II of the bonus ship type was pushing it, and I only made that change because of the benefits to player experimentation.

We are working on shoring up the weaker bonus ship types, though, which indirectly should make the ARS more desirable.

Suzera

Dec 8, 2010 5:02 pm

reporter   ~0005686

With the balance changes coming to bonus ships, and the mk 2 thing, ARS seem like they will be great to get from an efficiency standpoint in many/most cases.

Defense is also more necessary to have stable than offense in my opinion. If your defense is randomly not as good, you may unavoidably lose. If your offense is randomly not as good, it just takes longer (unless you really mess things up).

Issue History

Date Modified Username Field Change
Dec 8, 2010 4:57 pm Fleet New Issue
Dec 8, 2010 4:59 pm Chris_McElligottPark Note Added: 0005684
Dec 8, 2010 4:59 pm Chris_McElligottPark Status new => resolved
Dec 8, 2010 4:59 pm Chris_McElligottPark Resolution open => won't fix
Dec 8, 2010 4:59 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 8, 2010 5:02 pm Suzera Note Added: 0005686
Jan 3, 2011 11:44 am Chris_McElligottPark Status resolved => closed