View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0019348 | Starward Rogue | Crash/Exception | Jan 25, 2018 11:10 am | Jul 2, 2018 9:22 am | |
Reporter | Inhibit | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.750 | ||||
Fixed in Version | 2.001 (Die A Fiery Death, Audio Crash) | ||||
Summary | 0019348: Won't Start on Second Start-Up After Update | ||||
Description | After updating to 1.750 on Steam (Linux system) Starward Rogue fails to start. Once the Unity "~/.config/unity3d/Arcen Games, LLC/Starward Rogue" file is removed, startup works normally, once. Also, if you change the variable: <pref name="Screenmanager Is Fullscreen mode" type="int">1</pref> to <pref name="Screenmanager Is Fullscreen mode" type="int">0</pref> it appears to fix the issue. | ||||
Tags | No tags attached. | ||||
related to | 0019674 | assigned | Chris_McElligottPark | Freeze on Startup / Blank Screen on Startup |
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Hmm -- is 2.000 not available for you now? |
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Hold on.. it might be 2.000. I wrote that when it wasn't starting as I was punching through a few options to see if I could make it work. Apologies, it is "Starward Rogue 2.000 Steamworks Enabled!" Also, I just noticed that it changed my option for fullscreen back to "1" after playing and quitting a game. |
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Hmm, that's surprising that it changed it back, too. Is it still running okay after it changes it back, or dead again? |
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Oh, and I just realized that's not our own internal settings -- that's some something belonging to unity, grr. Our own settings should be overriding that, OR if you go into settings.dat in the RuntimeData folder of the game, OR if you go into the game settings themselves, then setting it to be non-fullscreen should override their thing. Unity might say "go fullscreen" still, but then ours kicks in right after that. Knock on wood. ;) |
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Okay, so if I uncheck "fullscreen" in the in-game settings it will then start reliably after a few tries. It also leaves the pref file set to "0" for that option. That seems to work to lock it out of fullscreen mode and work around the problem once I've manually set it once in the pref file. If "fullscreen" is checked in the in-game settings it fails to start and I'm stranded on the screen "Game Version 2.000 GUI INIT..." (although steam's overlay is working). |
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Or rather, read that as "if I uncheck "fullscreen" in the in-game settings it will then start reliably; I have tried it a few times in a row" |
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Okay, that's good to know. I wonder if there's a driver issue on your particular machine regarding the fullscreen mode -- I'll keep an eye on this, but I'm not sure I want to default everyone into windowed mode just yet. edit: Thanks, by the way! |
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Absolutely. For the record it's a Debian 9 (probably updated through 6,7, and 8) release running a 1920x1080 display on an Intel i3 integrated graphics controller. The OpenGL driver is listed as Intel Open Source Technology Center. Darned if I can find the Xorg driver name at a glance; although that's been changing since I did any casual development work involving Xorg (or whatever it's become) proper. Also, there's *probably* a secondary graphics output that's unused and that I disabled in some way (a ways back) while not in use. This unit has a projector built in that acts like a second display. If it proves to be a wider issue I'll troubleshoot on a greater array of systems to see if the problem re-occurs on particular hardware. Otherwise I'll ignore it. Thanks for the follow up! |
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Thank you! That's fabulous debugging info. :) |
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This still exists in 2.002. I cannot star Starward Rogue twice in a row on Ubuntu 18.04 with SW 2.002 x86_64. I can reliably start it up by doing the following SW$ cat start.sh #!/bin/bash sed -i 's#<pref name="Screenmanager Is Fullscreen mode" type="int">1</pref>#<pref name="Screenmanager Is Fullscreen mode" type="int">0</pref>#' \ ~/'.config/unity3d/Arcen Games, LLC/Starward Rogue/prefs' ./StarwardRogueLinux.x86_64 SW$ bash start.sh If I don't do that I get 1 of 2 behaviours. 1. Black screen with mouse cursor that disappears 2. Maybe just maybe a picture of the base and the star that flickers black and doesn't load. But if I set this value at startup consistently I can run the game consistently. That said (ha) I am using sed on XML which doesn't feel right. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 25, 2018 11:10 am | Inhibit | New Issue | |
Jan 25, 2018 11:34 am | Chris_McElligottPark | Note Added: 0046712 | |
Jan 25, 2018 11:34 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 25, 2018 11:34 am | Chris_McElligottPark | Status | new => feedback |
Jan 25, 2018 11:48 am | Inhibit | Note Added: 0046714 | |
Jan 25, 2018 11:48 am | Inhibit | Status | feedback => assigned |
Jan 25, 2018 1:12 pm | Chris_McElligottPark | Note Added: 0046715 | |
Jan 25, 2018 1:14 pm | Chris_McElligottPark | Note Added: 0046716 | |
Jan 25, 2018 2:01 pm | Inhibit | Note Added: 0046717 | |
Jan 25, 2018 2:02 pm | Inhibit | Note Added: 0046718 | |
Jan 25, 2018 2:54 pm | Chris_McElligottPark | Note Added: 0046719 | |
Jan 25, 2018 2:54 pm | Chris_McElligottPark | Note Edited: 0046719 | |
Jan 25, 2018 4:09 pm | Inhibit | Note Added: 0046721 | |
Jan 25, 2018 5:31 pm | Chris_McElligottPark | Note Added: 0046722 | |
Feb 5, 2018 10:03 am | Chris_McElligottPark | Status | assigned => resolved |
Feb 5, 2018 10:03 am | Chris_McElligottPark | Resolution | open => fixed |
Feb 5, 2018 10:03 am | Chris_McElligottPark | Fixed in Version | => 2.001 (Die A Fiery Death, Audio Crash) |
Jul 2, 2018 12:50 am | abram | Note Added: 0047671 | |
Jul 2, 2018 9:22 am | Chris_McElligottPark | Relationship added | related to 0019674 |