View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0019475 | AI War 2 | Suggestion | Mar 12, 2018 8:21 pm | Mar 13, 2018 10:30 am | |
Reporter | Chris_McElligottPark | Assigned To | Chris_McElligottPark | ||
Status | considering | Resolution | open | ||
Summary | 0019475: XML-defined bonuses to resources, etc, by planet type. | ||||
Description | zeusalmighty: https://forums.arcengames.com/private-alpha-discussion/immersion-suggestions/msg218126/#msg218126 Here's some thoughts on planet types/resource allocation: Gas planet: fuel and/or power Asteroid belt (with large asteroid mining facility as the "planet"): metal and/or fuel Volcanic planet: power and/or fuel Garden planet: all resources Industrialized planet: power and/or metal post-apocalyptic planet: research Ancient alien civ planet: research + random resource --- Me: I agree that having planet types determining resource types would be good. I'd love to be going "ooh, a gas giant, tons of fuel and science, yay!" Having these also affect the movement speed of all ships to a small degree (+- 10%?) I think would also be a nice touch. Having the electrical storm planets have a ton of extra power would be really fun, incidentally. There are more visuals for planets that I hope to get in sometime during the beta or during the press period, if I have time. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 12, 2018 8:21 pm | Chris_McElligottPark | New Issue | |
Mar 13, 2018 10:30 am | Michael | Assigned To | => Chris_McElligottPark |
Mar 13, 2018 10:30 am | Michael | Status | new => considering |
Mar 13, 2018 10:30 am | Michael | Note Added: 0047136 |