View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0019743 | AI War 2 | Balance Issue | Jul 10, 2018 7:56 pm | Sep 5, 2018 7:19 pm | |
Reporter | DevoutHaruhiist | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.748 Macrophage Teeth | ||||
Fixed in Version | 0.766 Target Equilibrium | ||||
Summary | 0019743: AI Wardens and Hunters come swarming when I attack a planet more than 1 hop away | ||||
Description | I have noticed in a few of my games now it seems a lot harder to take a planet more than 1 hop away from your homeworld. Normally I start by securing the planets around my homeworld and expand out from there. Almost every time I try to take one of those planets the AI warden fleet and hunter fleet (usually at the same time) come swarming in and drive me back. I don't remember it being this hard to take early planets in AIWC. Not sure if anyone else has had this experience or I'm just bad. | ||||
Tags | No tags attached. | ||||
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I'm actually quite surprised by this bug report. The Warden and Hunter fleets were both broken pretty badly before now. They will experience a number of changes in the next release, so please let me know what you think |
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Things have changed significantly since this bug report |
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 10, 2018 7:56 pm | DevoutHaruhiist | New Issue | |
Jul 10, 2018 7:56 pm | DevoutHaruhiist | File Added: warden and hunter.png | |
Jul 28, 2018 12:33 pm | BadgerBadger | Assigned To | => BadgerBadger |
Jul 28, 2018 12:33 pm | BadgerBadger | Status | new => feedback |
Jul 28, 2018 12:33 pm | BadgerBadger | Note Added: 0048131 | |
Sep 5, 2018 7:19 pm | BadgerBadger | Status | feedback => resolved |
Sep 5, 2018 7:19 pm | BadgerBadger | Resolution | open => fixed |
Sep 5, 2018 7:19 pm | BadgerBadger | Fixed in Version | => 0.766 Target Equilibrium |
Sep 5, 2018 7:19 pm | BadgerBadger | Note Added: 0048927 |