View Issue Details

IDProjectCategoryLast Update
0001977AI War 1 / ClassicBug - OtherJan 12, 2011 4:36 pm
ReporterPineappleSam Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version4.048 
Summary0001977: Odd patrolling enemy ship
DescriptionYaqaule was hit by a wave, and after popping the command centre there most of the fleet managed to get through to my homeworld. However, some didn't make it and are now patrolling a tiny space... going back and forth near a metal harvester.

Is this intended behaviour? It looks rather odd...
TagsNo tags attached.
Internal Weight

Relationships

duplicate of 0001921 resolvedkeith.lamothe AI ships caught in a loop 

Activities

PineappleSam

Dec 10, 2010 4:35 pm

reporter  

Patrolling enemy.sav (139,427 bytes)

Chris_McElligottPark

Jan 9, 2011 1:50 am

administrator   ~0008065

Keith, this is another hybrid with jittery followers.

keith.lamothe

Jan 12, 2011 4:36 pm

administrator   ~0008394

For 4.066:

* Fixed bugs with ship coordination where ships left behind on a planet by the coordinator could get _really_ confused about whether to go to the appropriate wormhole to catch up or to go to the coordinator's coordinates.

Thanks :)

Issue History

Date Modified Username Field Change
Dec 10, 2010 4:35 pm PineappleSam New Issue
Dec 10, 2010 4:35 pm PineappleSam File Added: Patrolling enemy.sav
Jan 9, 2011 1:49 am Chris_McElligottPark Relationship added duplicate of 0001921
Jan 9, 2011 1:50 am Chris_McElligottPark Note Added: 0008065
Jan 9, 2011 1:50 am Chris_McElligottPark Assigned To => keith.lamothe
Jan 9, 2011 1:50 am Chris_McElligottPark Status new => confirmed
Jan 12, 2011 4:36 pm keith.lamothe Note Added: 0008394
Jan 12, 2011 4:36 pm keith.lamothe Status confirmed => resolved
Jan 12, 2011 4:36 pm keith.lamothe Resolution open => fixed