View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0019914 | AI War 2 | Note To Test | Aug 16, 2018 2:43 pm | Mar 30, 2019 1:42 pm | |
Reporter | Chris_McElligottPark | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.759-0.760 Only The Start of Discovery | ||||
Fixed in Version | BETA 0.850 The Arrival of Fleets | ||||
Summary | 0019914: Do subsquads die in an expected fashion as a squad takes damage? When being healed, do their subsquads visually reappear proper | ||||
Description | ^ | ||||
Tags | No tags attached. | ||||
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Can anyone check on this? If there are 3 subsquads in a squad, like I think bombers have, then does the first group die after health drops to 66%ish, second at 33%ish, and last group on final death? |
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Found this and checked it (albeit many months after). The subsquads die as expected with the health going below certain percentages. Being repaired, the subsquads do not appear until it takes a bit of damage, then they appear all at once. Self damage, such as Metabolizing Gangsaws, causes the subsquads to not die like in normal behaviour. |
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Just marking as fixed - squads are gone! |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 16, 2018 2:43 pm | Chris_McElligottPark | New Issue | |
Aug 16, 2018 2:43 pm | Chris_McElligottPark | Status | new => assigned |
Aug 16, 2018 2:43 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Sep 6, 2018 11:45 am | Chris_McElligottPark | Status | assigned => feedback |
Sep 6, 2018 11:45 am | Chris_McElligottPark | Note Added: 0049042 | |
Jan 12, 2019 5:28 pm | RocketAssistedPuffin | Note Added: 0050716 | |
Mar 30, 2019 1:42 pm | RocketAssistedPuffin | Status | feedback => resolved |
Mar 30, 2019 1:42 pm | RocketAssistedPuffin | Resolution | open => fixed |
Mar 30, 2019 1:42 pm | RocketAssistedPuffin | Fixed in Version | => BETA 0.850 The Arrival of Fleets |
Mar 30, 2019 1:42 pm | RocketAssistedPuffin | Note Added: 0051038 |