View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0019927 | AI War 2 | Note To Test | Aug 16, 2018 2:49 pm | Sep 5, 2018 9:23 pm | |
Reporter | Chris_McElligottPark | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | no change required | ||
Product Version | 0.759-0.760 Only The Start of Discovery | ||||
Summary | 0019927: Ship design ideas that I had that are mostly no longer relevant. | ||||
Description | Fighter: ship slowing effect Bomber: hits through personal shields without damaging them. Structures: high personal shields, low base health Missile Corvette: longer range, does more damage against ships with more armor Multi-Needler Corvette: rename to Implosion Corvette, does more damage against ships with higher energy costs Eyebot: tachyon built in, hits through personal shields ArmorShip: incredible amounts of armor, high raw firepower AutocannonMinipod: rename to Plasma Minipod, slows firing rate of things it hits. LightningCorvette: hits large area of ships, does more damage to shields if there are any. GrenadeLauncher: hits area of ships, does more damage when ships unshielded. Infiltrator: passes through forcefields, no personal shields, decent armor, decent attack LaserGatling: hits personal shields and hull equally MLRS: rename to Compression Rocket Corvette, gets bonus the thinner the hull Raider: low shields, no armor, thin hull, high firepower, slow health regen Raptor: cloaking, low shields, no armor, thick hull, high firepower SentinelFrigate: long range, tachyon built in, high shields, high armor, high damage Sniper: extreme range, no shields, low armor, thin armor, slow speed, does heavy damage to ship shields but very little damage to ship hulls SpacePlane: cloaked, fast, shots reduce the range of ships that they hit for a while SpaceTank: slow, highly armored, hits through personal shields without damaging them, increased damage vs elites Spider: short range, high armor, high shields, low firepower, can stun engines of enemies they hit VampireClaw: melee range, mid armor, mid shields, takes health from enemies, VorticularCutlass: melee range, huge armor, no shields, huge damage, damage themselves equally when dealing damage all turrets identical in terms of defense, just differ in offense? NeedlerTurret: renamed to Implosion Turret, does more damage against ships with higher energy costs FlakTurret: cloaked, deals big area of ships, does more damage when ships unshielded LaserTurret: hits personal shields and hull equally LightningTurret: hits large area of ships, does more damage to shields if there are any. MissileTurret: longer range, does more damage against ships with more armor MLRSTurret: renamed to Compression Rocket Turret, gets bonus the thinner the hull PlasmaTurret: slows firing rate of things it hits. SniperTurret: does heavy damage to ship shields but very little damage to ship hulls SpiderTurret: short range, can stun engines of enemies they hit BeamCannon: line-style beam damage AOE. AssaultStarship: amored, thick hull, high HP, short range plasma shots that slow the firing speed of things they hit ScoutStarship: lightly armored and shielded, acts as scout, tachyon abilities, StealthStarship: cloaking and stuff RaidStarship: low shields, no armor, thin hull, high firepower, slow health regen ShieldStarship: mobile shield SiegeStarship: high damage, does more damage to targets farther away. SniperStarship: change to some other function ??? Infiltrator starship? CarrierStarship: spawns spider, vampire claw, and vorticular cutlass drones LaserGuardian: rename to Suppressor Guardian, reduces the range of ships it hits for a bit StealthGuardian: rename to RaptorGuardian and make it work like those more or less. SniperGuardian: Infiltration Guardian MissileGuardian: longer range, does more damage against ships with more armor WidowGuardian: rename to SpiderGuardian TractorGuardian: tractor beams and otherwise kinda average LightningGuardian: like the turret, etc. IonGuardian: shorter range, but works like ion cannon | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 16, 2018 2:49 pm | Chris_McElligottPark | New Issue | |
Aug 16, 2018 2:49 pm | Chris_McElligottPark | Status | new => assigned |
Aug 16, 2018 2:49 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Sep 5, 2018 9:23 pm | Chris_McElligottPark | Status | assigned => closed |
Sep 5, 2018 9:23 pm | Chris_McElligottPark | Resolution | open => no change required |