View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0019968 | AI War 2 | Suggestion | Aug 25, 2018 11:59 am | Aug 29, 2018 5:10 pm | |
Reporter | HeartHunter7 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.759-0.760 Only The Start of Discovery | ||||
Fixed in Version | 0.763 Supersized Ship Caps | ||||
Summary | 0019968: "Questions for testers" | ||||
Description | How is ship damage in general? How about health? Starships is paper. A few counter units can almost oneshot any Starship. Starships need be more tanky. Cant undestand different between mark 1 or mark 3. Towers are killing all units very well. How about give to arty golem immune to engine damage and increase attack range(ok, it will fixed). Ok, about mlrs units, i think you know : D A think, that all ships need a little(for check) hp/shield buff anyway, for increase battle time. Shield mark 1 ark with 5 000 000 shield is just monster and epic unit. Its not bad. AI will anyway stronger(ye?), so that ship cant break balance, its fun, he can hold position and die. Do tractor beams work? yes Does cloaking work? And tachyon beams? Cloacking works, but not enough good. I always lose my cloak points until get the target( ion cannon, command center, etc). Becouse my units are attacking enemy and losing cloak points. Tachyon works. Does engine damage and repair seem to work? Engine damage works, but i cant try repair engine, no one survive : D Does paralysis work? No idea, what is it. Never see it. Can command stations be upgraded? Yes, its seems like auto upgrade. Does the Human Home Command Core work? (Does it get created and then does it work?) cant undestand, what is it. Does the AI Overlord Phase 2 spawn after the AI Overlord is destroyed, and does this keep the game going until it dies? not know. | ||||
Tags | No tags attached. | ||||
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The "Human Home Command Core" is a unit that pops out when your Home Station dies. It just lets you continue the game with a mobile home, but the AI gets a lot of Progress for it. It's just asking if it actually spawns and the game continues. You should lose when *that* Core dies, though. |
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Okay. Derelect armory golem seems weak. He have low attack range and diying very fast with 300mm armor, he really cant tank dmg. Spire frigate seeems too usless. Sentinel is just oneshot him. Devourer golem seems better, but my towers killed him, while he moving around my 2-3 systems for 30-45 minutes. High lvl towers(5-7 mark) is building so long, ever with mark 3 engi. Agravic Pod does not have have cloak points. Is it ok? Its one of the annoying units. |
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Ablative gatling. Never see units with big Albedo. So, right know, i cant find usefull using for him. |
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Most interesting units for me, its armory ship, sentinel frigates and sniper. Armory ship - its just tank with big dmg, one of the usefull ships in game, my choose for top mark. Sentinel frigates and snipers are very anooying unit. AI love them. Ai usually warp in my system, kill the command centr and go back to home. Ofcose, i dont have shield generator, but anyway, i feel, that i can kite enemy with infinity range attack, for example: oneshot starships and ion towers, and then go back and return with main army. Spider. Its too good unit, but not with that attack logic, when 100% ships attacking one units. If i can spread those ships, they are becoming more effective. Other types of ships, i did not remember or did not use. I almost finished game, but never seen new starships design. |
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Raptors seems overpower. I was making great army every time, more and more, attack AI like zergs but still cant do anything. Raptors mark 4 7300 dmg x4. But after 8 seconds.... its monsters with 14x dmg. 7300*14= 100 000+ dmg. My armor ship mark 5 has only 30k hp. I m just warping to enemy and loosing all big cap army every 30-60 seconds(armor ship mark 5, bomber mark 4, V-wing mark 3, corvette mark 3, spider mark 3 and others mark 1 ships) in 2-3 secs against 150 squeds of raptors. Its just oneshot me+invisible rats, cant touch them really. Btw, I like this assasin mechanics anyway : D. My luck, that AI not enough smart and after spam towers in the system, he changed focus with raptors and die from my ships. |
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Lightning corvete. Do nothing. Slow, paper unit with real attack range 500, but game thing, that attack range 8000+ and units stay and do nothing. Autocannon minipod. Like other invisible units, but weaker. Low dmg, big engine speed and not having special effect. Eye bot. Very slow, invisible, low dmg, no special effect. Far away from raptors. Multi needler corvette. Light version of MLRS overpower, middle hp, attack range and special effect. Nice middle corvette, not more. Will see after nerf MLRS, how its work. Grenade launcher. Not bad health, slow speed, middle attack range, almost middle dmg. Other long range ships is better. Agravic Pod. Good health for invisible rat, not good dmg, not good attack range. hard to find target for special effect, having bug with cloak points, always 800-999 points. Thats great monster right now. But if u nerf bug, raptors will better. MLRS corvette. Good unit. Big health, slow, middle+ attack range, multishot. Good unit, but not best, becouse attack range does not infinity and after nerf MLRS, i think he will maximum middle unit. Raider. Nice survive, good attack range and speed, middle dmg, no special effect, so middle unit, no more. Space plane. invisible fast paper without dmg. Cant find usefull use for them. Not special effect. Space tank. Not bad health, good attack range for tank, low armor(60mm), bad speed and dmg. Space paper voicing better. He seems more like artillery with health and low dmg, but not tank. Vampire clow. Omg, its can be more op unit, ever then infinity range arty. Good health, good bug, vampirism, nice dmg for vampirism, cloaked lol. Bug."repairs itself by 100 health for every 1 damage it deals". Bug number 1. Okay. Mark 3 vampire 2700 dmg. 1 dmg=100 health, so 2700*100= 270 000. Ofcouse its not right in game. Bug number 2. He cant die, just cant. Vampire effect giving to him hp for every attack about 2000+ by maximum health. Thats mean, that u can have vampire clow with 50k+ hp and more. Just epic op. Vorticular Cutlass. Melee, not good dmg, middle health, low armor, damage itself(lol what : D). Right now, he seems usless. |
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Update 0.761. Agravic Pod bug still here. |
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Thanatos overpower. I win game for 3 hours 6/6/6 only with him. 99% systems i got with only Thanatos and killed Ai Overlord. Zombie units+Thanatos survive and dmg carry. MLRS corvets still good, they killed all my other small ships. V-wing is more usless, then other. What can he do with this dmg? Slow engine? Thats work better for tank units or long range. How to use V-wing, i dont know. |
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This guy killed them all after ressurection and making a few towers for change focusfire. |
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0.762. I won 7/7/7 AI with Shield ark and "Mutastack" of other ships. I think this ship need nerf like Thanatos. I think he is ever more op, than Thanatos. Space tanks, corvettes, MLRS is just shine with shield cover. |
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Completely new balance in the next version -- should fix these issues, and then potentially introduce new ones of course. ;) Please let me know how it does in another ticket for the next version, but I think your concerns are all addressed for now, pending more testing. |
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Okay. I will make other ticket, if find something. |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 25, 2018 11:59 am | HeartHunter7 | New Issue | |
Aug 25, 2018 11:59 am | HeartHunter7 | Summary | Questions for testers => "Questions for testers" |
Aug 25, 2018 11:59 am | HeartHunter7 | Description Updated | |
Aug 25, 2018 12:05 pm | RocketAssistedPuffin | Note Added: 0048315 | |
Aug 26, 2018 10:56 am | HeartHunter7 | Note Added: 0048337 | |
Aug 26, 2018 10:58 am | HeartHunter7 | Note Added: 0048339 | |
Aug 26, 2018 11:12 am | HeartHunter7 | Note Added: 0048340 | |
Aug 26, 2018 3:32 pm | HeartHunter7 | Note Added: 0048347 | |
Aug 27, 2018 4:39 am | HeartHunter7 | Note Added: 0048359 | |
Aug 27, 2018 6:05 pm | HeartHunter7 | Note Added: 0048383 | |
Aug 28, 2018 7:20 pm | HeartHunter7 | Note Added: 0048411 | |
Aug 28, 2018 7:30 pm | HeartHunter7 | File Added: 20180829010107_1.jpg | |
Aug 28, 2018 7:30 pm | HeartHunter7 | Note Added: 0048412 | |
Aug 28, 2018 7:31 pm | HeartHunter7 | File Added: 20180829013632_1.jpg | |
Aug 29, 2018 2:29 pm | HeartHunter7 | File Added: 20180829192808_1.jpg | |
Aug 29, 2018 2:29 pm | HeartHunter7 | Note Added: 0048506 | |
Aug 29, 2018 4:20 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Aug 29, 2018 4:20 pm | Chris_McElligottPark | Status | new => resolved |
Aug 29, 2018 4:20 pm | Chris_McElligottPark | Resolution | open => fixed |
Aug 29, 2018 4:20 pm | Chris_McElligottPark | Fixed in Version | => 0.763 Supersized Ship Caps |
Aug 29, 2018 4:20 pm | Chris_McElligottPark | Note Added: 0048526 | |
Aug 29, 2018 5:10 pm | HeartHunter7 | Note Added: 0048529 |