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IDProjectCategoryLast Update
0001997AI War 1 / ClassicBug - OtherDec 22, 2010 4:32 pm
ReporterWingflier Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version4.049 
Fixed in Version4.054 
Summary0001997: Couple "resource" bugs in the latest version
DescriptionNoticed a couple of small bugs in the latest version, and I thought you should know.

On my home planet, after I upgraded my metal harvesters to MKII, one of my metal spots became permanently "blocked", as in I can not build on it anymore, regardless of what I do???

Another weird bug is that, having checked "Build an MKI and MKII Power Station" in the CTRLS menu, the game decides that it wants to build multiple copies of each, causing me to have to go in and "delete" them or have low efficiency power generators there for no reason.

The bugged metal spot is on my Home Planet, and there is a Colony Ship on the uncolonized planet in the north-east, which if built will show you the Energy Generator bug I was talking about.

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Wingflier

Dec 11, 2010 12:18 pm

reporter  

weird.sav (260,368 bytes)

PineappleSam

Dec 11, 2010 1:08 pm

reporter   ~0005957

I have the same problem with the auto-building power stations. The game MIGHT also be building more building rebuilders (or whatever the purple engineers are called that don't clean mines) than specified, as I spotted two on one of my planets despite only ordering one each world.

True-Chaos

Dec 11, 2010 6:09 pm

reporter   ~0005982

In regards to powerplants, the only time I've notice it happen to me is if the command station is destoryed (Damn you Roaming Enclaves!) but the powerstation isn't. When I rebuilt the command station it will (sometime, and only sometime) start up a second set of powerstations

Spikey00

Dec 11, 2010 8:14 pm

reporter   ~0006005

>When I rebuilt the command station it will (sometime, and only sometime) start up a second set of powerstations

I think this is the same behavior seen with rebuilders and engineers.

Winter Born

Dec 12, 2010 7:24 pm

reporter   ~0006072

There is a long standing timing issue with the autobuild logic. Occasionaly extra rebuilder and regular engies show up. I 've noticed it occasionaly when the engies or com station are killed in an attack. It would seem the same logic fault is showing up with power stations.

Chris_McElligottPark

Dec 22, 2010 4:32 pm

administrator   ~0006762

The first issue is fixed in this release. The other, with multiple energy reactors, etc, already has its own report in mantis, so I'll close this one.

Issue History

Date Modified Username Field Change
Dec 11, 2010 12:18 pm Wingflier New Issue
Dec 11, 2010 12:18 pm Wingflier File Added: weird.sav
Dec 11, 2010 1:08 pm PineappleSam Note Added: 0005957
Dec 11, 2010 6:09 pm True-Chaos Note Added: 0005982
Dec 11, 2010 8:14 pm Spikey00 Note Added: 0006005
Dec 12, 2010 7:24 pm Winter Born Note Added: 0006072
Dec 22, 2010 4:32 pm Chris_McElligottPark Note Added: 0006762
Dec 22, 2010 4:32 pm Chris_McElligottPark Status new => resolved
Dec 22, 2010 4:32 pm Chris_McElligottPark Fixed in Version => 4.054
Dec 22, 2010 4:32 pm Chris_McElligottPark Resolution open => fixed
Dec 22, 2010 4:32 pm Chris_McElligottPark Assigned To => Chris_McElligottPark