View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0019998 | AI War 2 | Bug - Gameplay | Aug 27, 2018 7:19 pm | Sep 6, 2018 11:38 am | |
Reporter | RocketAssistedPuffin | Assigned To | BadgerBadger | ||
Status | closed | Resolution | no change required | ||
Product Version | 0.761 A Badger And A Puffin | ||||
Summary | 0019998: Kiteflier AI doesn't show up as possible type (Edit: Ignore. Misread patchnotes) | ||||
Description | Thought it was an overall AI type like Classic - just Hunter and Warden. | ||||
Tags | No tags attached. | ||||
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It will be an AI type eventually. I just didn't get around to making it yet. Alternatively, instead of being only available to a specific AI type, auto-kite could be enabled as a flag on any other AI type, or it could be based on the difficulty of the AI. I don't feel passionately about which approach is taken. Do other people have strong opinions? There are advantages and disadvantages both ways |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 27, 2018 7:19 pm | RocketAssistedPuffin | New Issue | |
Aug 27, 2018 7:21 pm | RocketAssistedPuffin | Summary | Kiteflier AI doesn't show up as possible type => Kiteflier AI doesn't show up as possible type (Edit: Ignore. Misread patchnotes) |
Aug 27, 2018 7:21 pm | RocketAssistedPuffin | Description Updated | |
Aug 28, 2018 12:39 am | BadgerBadger | Note Added: 0048393 | |
Sep 6, 2018 11:38 am | Chris_McElligottPark | Assigned To | => BadgerBadger |
Sep 6, 2018 11:38 am | Chris_McElligottPark | Status | new => closed |
Sep 6, 2018 11:38 am | Chris_McElligottPark | Resolution | open => no change required |