View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0020006 | AI War 2 | Balance Issue | Aug 28, 2018 7:52 am | Aug 28, 2018 8:45 pm | |
Reporter | RocketAssistedPuffin | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.761 A Badger And A Puffin | ||||
Fixed in Version | 0.762 Spreadshot | ||||
Summary | 0020006: MLRS is still absurd | ||||
Description | MK1 MLRS Corvette is 360 damage, 16 shots per salvo, 2s to reload a salvo. 2880 DPS each. For comparison, a Cutlass only does 250DPS, and it has melee range and hurts itself to do this. I tried sending an Ark at a group to tank it, but even that was very worn down, and because they still have 15 shots to allocate per salvo, trying to send ships will just get them demolished. I even did a wormhole ambush into the middle of a group with the new Inhibiting Tesla Corvettes, but that wasn't enough either. This one group of AI Corvettes has caused several refleetings by itself. Said group also appeared in number of 400 squads as a single reinforcement event at 75AIP Diff 7. | ||||
Tags | No tags attached. | ||||
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Thanks! * MLRS Turrets, Corvettes, and Guard Posts have all had their base damage reduced quite a bit, to make them not so overwhelming. ** The descriptions on the turret and guard post now match that of the corvette, and they also now have the picking-off-stragglers bonus ability. |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 28, 2018 7:52 am | RocketAssistedPuffin | New Issue | |
Aug 28, 2018 8:45 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Aug 28, 2018 8:45 pm | Chris_McElligottPark | Status | new => resolved |
Aug 28, 2018 8:45 pm | Chris_McElligottPark | Resolution | open => fixed |
Aug 28, 2018 8:45 pm | Chris_McElligottPark | Fixed in Version | => 0.762 Spreadshot |
Aug 28, 2018 8:45 pm | Chris_McElligottPark | Note Added: 0048423 |