View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0020033 | AI War 2 | Bug - Gameplay | Aug 29, 2018 11:40 am | Apr 18, 2019 1:29 pm | |
Reporter | Chris_McElligottPark | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.762 Spreadshot | ||||
Fixed in Version | BETA 0.850 The Arrival of Fleets | ||||
Summary | 0020033: Another super heavy savegame. | ||||
Description | This one is from issue 0020021. Requires svn rev 3432 in order to note get exceptions. The sim runs at about 17-30%, with an absolutely enormous battle between the nanocaust and devourer and AI. It's on the planet you start on, but you probably need to hit scout all right after switching. | ||||
Tags | No tags attached. | ||||
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This may or may not be a thing anymore, but probably stacks solves it, and if not we'll need a new post-0.850 save to test and debug against. A LOT has changed. Thanks! |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 29, 2018 11:40 am | Chris_McElligottPark | New Issue | |
Aug 29, 2018 11:40 am | Chris_McElligottPark | Status | new => assigned |
Aug 29, 2018 11:40 am | Chris_McElligottPark | Assigned To | => keith.lamothe |
Apr 18, 2019 1:29 pm | Chris_McElligottPark | Status | assigned => resolved |
Apr 18, 2019 1:29 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 18, 2019 1:29 pm | Chris_McElligottPark | Fixed in Version | => BETA 0.850 The Arrival of Fleets |
Apr 18, 2019 1:29 pm | Chris_McElligottPark | Note Added: 0051095 |