View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0020064 | AI War 2 | Bug - Gameplay | Aug 30, 2018 1:24 pm | Jan 20, 2019 1:32 pm | |
Reporter | RocketAssistedPuffin | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.763 Supersized Ship Caps | ||||
Fixed in Version | 0.764 Mercenary Surge | ||||
Summary | 0020064: Mercenary "times_allowed_to_summon" line doesn't appear to work | ||||
Description | I have all of mine set to "2", and they can only be called in once. | ||||
Tags | No tags attached. | ||||
related to | 0020079 | resolved | Chris_McElligottPark | Mercenaries that are supposed to be able to be summoned more than once can't be summoned twice |
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I'll tackle this one, Badger. |
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Chris, this might be because of a primary unit dying, which is meant to prohibit buying them again (from the example ships - obviously cannot hire a person again if they died), but the new groups don't have a problem with this, and are very likely to lose their units, so can't really be bought again. The exception is Firesupport, due to being all sniper types. I'd propose just making that an optional line in XML, so if there is a future, individual mercenary leader, his group would be disabled if he himself dies, but it doesn't stop other groups. |
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I have added a "Primary unit must survive to allow group to be rehired" xml field to the mercenary groups. This will significantly improve clarity on this point |
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Is this working? |
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I'll test this later today and report back - I gave up on getting the developer version working, so currently I have to wait for the steam builds for any C# stuff. On that compiler problem, will still work on that with you. |
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10-4. I think I want to upgrade the unity version before we try again on that, just to see if it's a version-specific thing. |
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Fixed so long ago - evidently I forgot to test this in a reasonable time. |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 30, 2018 1:24 pm | RocketAssistedPuffin | New Issue | |
Aug 30, 2018 2:37 pm | Chris_McElligottPark | Note Added: 0048609 | |
Aug 30, 2018 2:42 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Aug 30, 2018 2:42 pm | Chris_McElligottPark | Status | new => assigned |
Aug 31, 2018 1:50 pm | RocketAssistedPuffin | Note Added: 0048665 | |
Aug 31, 2018 4:16 pm | BadgerBadger | Note Added: 0048675 | |
Aug 31, 2018 4:32 pm | BadgerBadger | Note Edited: 0048675 | |
Sep 5, 2018 10:22 am | Chris_McElligottPark | Note Added: 0048834 | |
Sep 5, 2018 10:23 am | Chris_McElligottPark | Relationship added | related to 0020079 |
Sep 5, 2018 12:02 pm | RocketAssistedPuffin | Note Added: 0048848 | |
Sep 5, 2018 1:17 pm | Chris_McElligottPark | Note Added: 0048857 | |
Jan 20, 2019 1:32 pm | RocketAssistedPuffin | Status | assigned => resolved |
Jan 20, 2019 1:32 pm | RocketAssistedPuffin | Resolution | open => fixed |
Jan 20, 2019 1:32 pm | RocketAssistedPuffin | Fixed in Version | => 0.764 Mercenary Surge |
Jan 20, 2019 1:32 pm | RocketAssistedPuffin | Note Added: 0050725 |