View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0020079 | AI War 2 | Crash/Exception | Aug 31, 2018 12:43 am | Jan 20, 2019 1:35 pm | |
Reporter | Ovalcircle | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.764 Mercenary Surge | ||||
Fixed in Version | 0.765 Game Entity Split | ||||
Summary | 0020079: Mercenaries that are supposed to be able to be summoned more than once can't be summoned twice | ||||
Description | Automated shredders, for example. Unless I'm misunderstanding something. For this save, you will have to wait a little bit for them to despawn. In the meantime, look at the description for them and watch as the summon button disappears when they warp out. Also, they seem to have a weird fixation on anything with shields. If you want to see that, refer to the save in https://bugtracker.arcengames.com/view.php?id=20078 | ||||
Tags | No tags attached. | ||||
related to | 0020064 | resolved | Chris_McElligottPark | Mercenary "times_allowed_to_summon" line doesn't appear to work |
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Humm. They're meant to be hireable twice...I think I reported this in my own testing of them. Guess it wasn't included yet. The summon button wasn't there at all for me. When I loaded, I just have one of the initial groups there. When they warp out, as you say not there. The shields I have no clue on...never saw that before. I think that's out of my domain though - I have no understanding of ship logic. |
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Aha. It's targeting priority. <priority name="ShieldGenerator" importance_metric="750" /> <priority name="NormalFleetship" importance_metric="100" /> <priority name="NormalGuardPost" importance_metric="300" /> They're just following target priorities. I think that was put in there for the obvious situation of shields protecting stuff - but it's resulted in Mercs having an compulsion to destroy them. |
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Is this working now? |
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Fixed long ago apparently - confirmed it to be working now. |
Date Modified | Username | Field | Change |
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Aug 31, 2018 12:43 am | Ovalcircle | New Issue | |
Aug 31, 2018 12:43 am | Ovalcircle | File Added: Autosave.600.save | |
Aug 31, 2018 12:43 am | Ovalcircle | File Added: Autosave.600.savemet | |
Aug 31, 2018 6:03 am | RocketAssistedPuffin | Note Added: 0048649 | |
Aug 31, 2018 6:14 am | RocketAssistedPuffin | Note Added: 0048650 | |
Sep 5, 2018 10:23 am | Chris_McElligottPark | Relationship added | related to 0020064 |
Sep 5, 2018 10:23 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Sep 5, 2018 10:23 am | Chris_McElligottPark | Status | new => assigned |
Sep 5, 2018 10:24 am | Chris_McElligottPark | Note Added: 0048835 | |
Jan 20, 2019 1:35 pm | RocketAssistedPuffin | Status | assigned => resolved |
Jan 20, 2019 1:35 pm | RocketAssistedPuffin | Resolution | open => fixed |
Jan 20, 2019 1:35 pm | RocketAssistedPuffin | Fixed in Version | => 0.765 Game Entity Split |
Jan 20, 2019 1:35 pm | RocketAssistedPuffin | Note Added: 0050726 |