View Issue Details

IDProjectCategoryLast Update
0020111AI War 2SuggestionSep 5, 2018 6:51 pm
ReporterHeartHunter7 Assigned ToBadgerBadger  
Status resolvedResolutionfixed 
Product Version0.764 Mercenary Surge 
Fixed in Version0.766 Target Equilibrium 
Summary0020111: So big power for nanocaust
DescriptionWhy nanocousts have such big power? Intensity 5, but seems like AIP working with intensity.
This faction can beat Human+AI(8/8/8/), i m sure. Its luck, that they passive.
Warden fleet 50%+ time fighting with them and loosing. On the screen, you can see only half army from one planet.

Suggestion.
Nerf this fleetball.

TagsNo tags attached.

Activities

HeartHunter7

Sep 2, 2018 6:03 am

reporter  

ArcenDebugLog.txt (1,754,201 bytes)
20180901193336_1.jpg (478,545 bytes)

Chris_McElligottPark

Sep 5, 2018 4:40 pm

administrator   ~0048895

Badger, I'll let you respond or close this.

BadgerBadger

Sep 5, 2018 6:35 pm

manager   ~0048916

I threw some changes in there which include a cap on the metal storage of the Nanocaust, which should prevent them from instantly rebuilding their losses.

BadgerBadger

Sep 5, 2018 6:51 pm

manager   ~0048920

I also took a whack at Nanocaust income and buffed the AI response to the Nanocaust.

Issue History

Date Modified Username Field Change
Sep 2, 2018 6:03 am HeartHunter7 New Issue
Sep 2, 2018 6:03 am HeartHunter7 File Added: ArcenDebugLog.txt
Sep 2, 2018 6:03 am HeartHunter7 File Added: 20180901193336_1.jpg
Sep 5, 2018 4:40 pm Chris_McElligottPark Assigned To => BadgerBadger
Sep 5, 2018 4:40 pm Chris_McElligottPark Status new => assigned
Sep 5, 2018 4:40 pm Chris_McElligottPark Note Added: 0048895
Sep 5, 2018 6:35 pm BadgerBadger Status assigned => requires feedback
Sep 5, 2018 6:35 pm BadgerBadger Note Added: 0048916
Sep 5, 2018 6:51 pm BadgerBadger Status requires feedback => resolved
Sep 5, 2018 6:51 pm BadgerBadger Resolution open => fixed
Sep 5, 2018 6:51 pm BadgerBadger Fixed in Version => 0.766 Target Equilibrium
Sep 5, 2018 6:51 pm BadgerBadger Note Added: 0048920