View Issue Details

IDProjectCategoryLast Update
0020143AI War 2Crash/ExceptionSep 5, 2018 3:27 pm
ReporterOvalcircle Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.765 Game Entity Split 
Fixed in Version0.766 Target Equilibrium 
Summary0020143: Macrophage Error
DescriptionIt got this after the Enraged harvesters Destroyed the Overlord Phase 2. Maybe because there is no AI King for Enraged Harvesters to target?

Look for 9/5/2018 1:45:06 PM
TagsNo tags attached.

Activities

Ovalcircle

Sep 5, 2018 1:50 pm

reporter  

ArcenDebugLog.txt (65,718 bytes)   
9/5/2018 12:06:28 AM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
9/5/2018 12:06:29 AM	No resolution change was required.
9/5/2018 12:06:29 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
9/5/2018 12:06:29 AM	Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30)
9/5/2018 12:06:45 AM	ArcenAssetBundleCache.InstantiatedObjects: 622
9/5/2018 12:06:45 AM	Game Version: 0.765
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 8.1  (6.3.0) 64bit
graphicsDeviceName: Intel(R) HD Graphics 4000
graphicsDeviceID: 358
graphicsDeviceVendor: Intel
graphicsDeviceVendorID: 32902
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 912
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
processorCount: 4
processorFrequency: 2594
systemMemorySize: 8081
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
9/5/2018 12:06:46 AM	18.9 seconds total load time.

SetDirectoriesToBeUsed (1.4s)
Calculate FInt Sqrt Arrays (0.4s)
LoadFinalSFXStuff (9.3s)
ArcenUIPrefabTable (0.3s)
PlanetDefinitionTable (0.6s)
GameEntityTypeDataTable.Initialize (0.3s)
GameEntityTypeDataTable.InitVisualBits (2.8s)
SurrogateTableTable (0.5s)
9/5/2018 12:06:46 AM
Hello Steam user 'ovalcircle'

  at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 

9/5/2018 12:07:21 AM	Generate Map with type X and seed 546749547
9/5/2018 12:07:21 AM	World Created, Launching Server
9/5/2018 12:07:21 AM	Successfully opened host socket
9/5/2018 12:07:36 AM	PLAYER DISCONNECTED 0.0.0.0=>0
9/5/2018 12:07:43 AM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
9/5/2018 12:07:43 AM	No resolution change was required.
9/5/2018 12:07:43 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
9/5/2018 12:07:43 AM	Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30)
9/5/2018 12:07:59 AM	ArcenAssetBundleCache.InstantiatedObjects: 622
9/5/2018 12:08:00 AM	Game Version: 0.765
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 8.1  (6.3.0) 64bit
graphicsDeviceName: Intel(R) HD Graphics 4000
graphicsDeviceID: 358
graphicsDeviceVendor: Intel
graphicsDeviceVendorID: 32902
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 912
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
processorCount: 4
processorFrequency: 2594
systemMemorySize: 8081
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
9/5/2018 12:08:00 AM	18.8 seconds total load time.

SetDirectoriesToBeUsed (1.5s)
Calculate FInt Sqrt Arrays (0.4s)
LoadFinalSFXStuff (9.5s)
ExternalIconDictionaryTable (0.3s)
ArcenUIPrefabTable (0.3s)
PlanetDefinitionTable (0.5s)
GameEntityTypeDataTable.Initialize (0.3s)
GameEntityTypeDataTable.InitVisualBits (2.8s)
SurrogateTableTable (0.5s)
9/5/2018 12:08:00 AM
Hello Steam user 'ovalcircle'

  at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 

9/5/2018 12:08:04 AM	Generate Map with type X and seed 546749547
9/5/2018 12:08:04 AM	World Created, Launching Server
9/5/2018 12:08:05 AM	Successfully opened host socket
9/5/2018 12:08:07 AM	Generate Map with type Tutorial and seed 546749547
9/5/2018 12:08:07 AM	Welcome to the test generator

9/5/2018 12:08:07 AM	populate PlanetPoints list

9/5/2018 12:08:07 AM	I have created my points, now lets make the planets

9/5/2018 12:08:07 AM	Adding planet 0 at location 0,100

9/5/2018 12:08:07 AM	Adding planet 1 at location 500,0

9/5/2018 12:08:07 AM	Adding planet 2 at location 600,100

9/5/2018 12:08:07 AM	Adding planet 3 at location -100,-100

9/5/2018 12:08:07 AM	Adding planet 4 at location 0,-600

9/5/2018 12:08:07 AM	My galaxy has 6 planets. Return now

9/5/2018 12:08:07 AM	Generate Map Complete
9/5/2018 12:08:11 AM	Generate Map with type Tutorial and seed 546749547
9/5/2018 12:08:11 AM	Welcome to the test generator

9/5/2018 12:08:11 AM	populate PlanetPoints list

9/5/2018 12:08:11 AM	I have created my points, now lets make the planets

9/5/2018 12:08:11 AM	Adding planet 0 at location 0,100

9/5/2018 12:08:11 AM	Adding planet 1 at location 500,0

9/5/2018 12:08:11 AM	Adding planet 2 at location 600,100

9/5/2018 12:08:11 AM	Adding planet 3 at location -100,-100

9/5/2018 12:08:11 AM	Adding planet 4 at location 0,-600

9/5/2018 12:08:11 AM	My galaxy has 6 planets. Return now

9/5/2018 12:08:11 AM	Generate Map Complete
9/5/2018 12:08:13 AM	Generate Map with type Tutorial and seed 546749547
9/5/2018 12:08:13 AM	Welcome to the test generator

9/5/2018 12:08:13 AM	populate PlanetPoints list

9/5/2018 12:08:13 AM	I have created my points, now lets make the planets

9/5/2018 12:08:13 AM	Adding planet 0 at location 0,100

9/5/2018 12:08:13 AM	Adding planet 1 at location 500,0

9/5/2018 12:08:13 AM	Adding planet 2 at location 600,100

9/5/2018 12:08:13 AM	Adding planet 3 at location -100,-100

9/5/2018 12:08:13 AM	Adding planet 4 at location 0,-600

9/5/2018 12:08:13 AM	My galaxy has 6 planets. Return now

9/5/2018 12:08:13 AM	Generate Map Complete
9/5/2018 12:08:16 AM	Generate Map with type Tutorial and seed 546749547
9/5/2018 12:08:16 AM	Welcome to the test generator

9/5/2018 12:08:16 AM	populate PlanetPoints list

9/5/2018 12:08:16 AM	I have created my points, now lets make the planets

9/5/2018 12:08:16 AM	Adding planet 0 at location 0,100

9/5/2018 12:08:16 AM	Adding planet 1 at location 500,0

9/5/2018 12:08:16 AM	Adding planet 2 at location 600,100

9/5/2018 12:08:16 AM	Adding planet 3 at location -100,-100

9/5/2018 12:08:16 AM	Adding planet 4 at location 0,-600

9/5/2018 12:08:16 AM	My galaxy has 6 planets. Return now

9/5/2018 12:08:16 AM	Generate Map Complete
9/5/2018 12:08:18 AM	Generate Map with type Tutorial and seed 546749547
9/5/2018 12:08:18 AM	Welcome to the test generator

9/5/2018 12:08:18 AM	populate PlanetPoints list

9/5/2018 12:08:18 AM	I have created my points, now lets make the planets

9/5/2018 12:08:18 AM	Adding planet 0 at location 0,100

9/5/2018 12:08:18 AM	Adding planet 1 at location 500,0

9/5/2018 12:08:18 AM	Adding planet 2 at location 600,100

9/5/2018 12:08:18 AM	Adding planet 3 at location -100,-100

9/5/2018 12:08:18 AM	Adding planet 4 at location 0,-600

9/5/2018 12:08:18 AM	My galaxy has 6 planets. Return now

9/5/2018 12:08:18 AM	Generate Map Complete
9/5/2018 12:08:23 AM	Generate Map with type Tutorial and seed 546749547
9/5/2018 12:08:23 AM	Welcome to the test generator

9/5/2018 12:08:23 AM	populate PlanetPoints list

9/5/2018 12:08:23 AM	I have created my points, now lets make the planets

9/5/2018 12:08:23 AM	Adding planet 0 at location 0,100

9/5/2018 12:08:23 AM	Adding planet 1 at location 500,0

9/5/2018 12:08:23 AM	Adding planet 2 at location 600,100

9/5/2018 12:08:24 AM	Adding planet 3 at location -100,-100

9/5/2018 12:08:24 AM	Adding planet 4 at location 0,-600

9/5/2018 12:08:24 AM	My galaxy has 6 planets. Return now

9/5/2018 12:08:24 AM	Failed to find planet to seed DysonSphere
Count=1
minDistanceFromHumanHomeworld=2
maxDistanceFromHumanHomeworld=-1
minDistanceFromAIHomeworld=2
maxDistanceFromAIHomeworld=-1
9/5/2018 12:08:24 AM	Failed to find planet to seed DysonSphere
Count=1
minDistanceFromHumanHomeworld=2
maxDistanceFromHumanHomeworld=-1
minDistanceFromAIHomeworld=1
maxDistanceFromAIHomeworld=-1
9/5/2018 12:08:24 AM	Generate Map Complete
9/5/2018 12:08:33 AM	Generate Map with type Tutorial and seed 546749547
9/5/2018 12:08:33 AM	Welcome to the test generator

9/5/2018 12:08:33 AM	populate PlanetPoints list

9/5/2018 12:08:33 AM	I have created my points, now lets make the planets

9/5/2018 12:08:33 AM	Adding planet 0 at location 0,100

9/5/2018 12:08:33 AM	Adding planet 1 at location 500,0

9/5/2018 12:08:33 AM	Adding planet 2 at location 600,100

9/5/2018 12:08:33 AM	Adding planet 3 at location -100,-100

9/5/2018 12:08:33 AM	Adding planet 4 at location 0,-600

9/5/2018 12:08:33 AM	My galaxy has 6 planets. Return now

9/5/2018 12:08:33 AM	Generate Map Complete
9/5/2018 12:08:35 AM	Generate Map with type Tutorial and seed 546749547
9/5/2018 12:08:35 AM	Welcome to the test generator

9/5/2018 12:08:35 AM	populate PlanetPoints list

9/5/2018 12:08:35 AM	I have created my points, now lets make the planets

9/5/2018 12:08:35 AM	Adding planet 0 at location 0,100

9/5/2018 12:08:35 AM	Adding planet 1 at location 500,0

9/5/2018 12:08:35 AM	Adding planet 2 at location 600,100

9/5/2018 12:08:35 AM	Adding planet 3 at location -100,-100

9/5/2018 12:08:35 AM	Adding planet 4 at location 0,-600

9/5/2018 12:08:35 AM	My galaxy has 6 planets. Return now

9/5/2018 12:08:35 AM	Generate Map Complete
9/5/2018 12:11:27 AM	Unknown wave warning type <>
9/5/2018 12:11:27 AM	PlanWave: BUG: got invalid wave composition setting . Default to homogenous wave.
9/5/2018 12:12:00 AM	Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin
9/5/2018 12:12:00 AM	Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin
9/5/2018 12:12:00 AM	Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin
9/5/2018 12:12:00 AM	Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin
9/5/2018 12:12:00 AM	Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin
9/5/2018 12:12:00 AM	Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin
9/5/2018 12:12:00 AM	Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin
9/5/2018 12:12:00 AM	Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin
9/5/2018 12:12:00 AM	Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin
9/5/2018 12:12:00 AM	Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin
9/5/2018 12:12:00 AM	Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin
9/5/2018 12:12:00 AM	Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin
9/5/2018 12:12:00 AM	Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin
9/5/2018 12:12:01 AM	Clearing world, so killing thread 'specialFactionContext_93_AI' in state Background, WaitSleepJoin
9/5/2018 12:12:01 AM	Clearing world, so killing thread 'specialFactionContext_94_AISpecialForces' in state Background, WaitSleepJoin
9/5/2018 12:12:01 AM	Clearing world, so killing thread 'specialFactionContext_95_HunterFleet' in state Background, WaitSleepJoin
9/5/2018 12:12:01 AM	Clearing world, so killing thread 'specialFactionContext_99_AntagonizedDysonSphere' in state Background, WaitSleepJoin
9/5/2018 12:12:01 AM	Clearing world, so killing thread 'specialFactionContext_100_Instigators' in state Background, WaitSleepJoin
9/5/2018 12:12:01 AM	Clearing world, so killing thread 'specialFactionContext_101_Mercenary' in state Background, WaitSleepJoin
9/5/2018 12:12:01 AM	Clearing world, so killing thread 'specialFactionContext_102_ZenithDysonSphere' in state Background, WaitSleepJoin
9/5/2018 12:12:03 AM	PLAYER DISCONNECTED 0.0.0.0=>0
9/5/2018 12:21:03 AM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
9/5/2018 12:21:03 AM	No resolution change was required.
9/5/2018 12:21:03 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
9/5/2018 12:21:03 AM	Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30)
9/5/2018 12:21:19 AM	ArcenAssetBundleCache.InstantiatedObjects: 622
9/5/2018 12:21:20 AM	Game Version: 0.765
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 8.1  (6.3.0) 64bit
graphicsDeviceName: Intel(R) HD Graphics 4000
graphicsDeviceID: 358
graphicsDeviceVendor: Intel
graphicsDeviceVendorID: 32902
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 912
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
processorCount: 4
processorFrequency: 2594
systemMemorySize: 8081
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
9/5/2018 12:21:20 AM	18.9 seconds total load time.

SetDirectoriesToBeUsed (1.3s)
Calculate FInt Sqrt Arrays (0.4s)
LoadFinalSFXStuff (9.3s)
ArcenUIPrefabTable (0.3s)
PlanetDefinitionTable (0.7s)
GameEntityTypeDataTable.Initialize (0.3s)
GameEntityTypeDataTable.InitVisualBits (2.8s)
SurrogateTableTable (0.5s)
9/5/2018 12:21:20 AM
Hello Steam user 'ovalcircle'

  at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 

9/5/2018 12:21:24 AM	Generate Map with type Tutorial and seed 546749547
9/5/2018 12:21:24 AM	World Created, Launching Server
9/5/2018 12:21:24 AM	Welcome to the test generator

9/5/2018 12:21:24 AM	populate PlanetPoints list

9/5/2018 12:21:24 AM	I have created my points, now lets make the planets

9/5/2018 12:21:24 AM	Adding planet 0 at location 0,100

9/5/2018 12:21:24 AM	Adding planet 1 at location 500,0

9/5/2018 12:21:24 AM	Adding planet 2 at location 600,100

9/5/2018 12:21:24 AM	Adding planet 3 at location -100,-100

9/5/2018 12:21:24 AM	Adding planet 4 at location 0,-600

9/5/2018 12:21:24 AM	My galaxy has 6 planets. Return now

9/5/2018 12:21:24 AM	Successfully opened host socket
9/5/2018 12:21:27 AM	Generate Map with type Realistic and seed 546749547
9/5/2018 12:21:27 AM	Generate Map Complete
9/5/2018 12:21:30 AM	Generate Map with type Simple and seed 546749547
9/5/2018 12:21:30 AM	Generate Map Complete
9/5/2018 12:21:46 AM	PLAYER DISCONNECTED 0.0.0.0=>0
9/5/2018 12:23:48 AM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
9/5/2018 12:23:49 AM	No resolution change was required.
9/5/2018 12:23:49 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
9/5/2018 12:23:49 AM	Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30)
9/5/2018 12:24:06 AM	ArcenAssetBundleCache.InstantiatedObjects: 622
9/5/2018 12:24:07 AM	Game Version: 0.765
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 8.1  (6.3.0) 64bit
graphicsDeviceName: Intel(R) HD Graphics 4000
graphicsDeviceID: 358
graphicsDeviceVendor: Intel
graphicsDeviceVendorID: 32902
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 912
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
processorCount: 4
processorFrequency: 2594
systemMemorySize: 8081
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
9/5/2018 12:24:07 AM	19.8 seconds total load time.

SetDirectoriesToBeUsed (1.4s)
Calculate FInt Sqrt Arrays (0.4s)
LoadFinalSFXStuff (10.1s)
ExternalIconDictionaryTable (0.3s)
ArcenUIPrefabTable (0.3s)
PlanetDefinitionTable (0.6s)
GameEntityTypeDataTable.Initialize (0.3s)
GameEntityTypeDataTable.InitVisualBits (2.8s)
SurrogateTableTable (0.5s)
9/5/2018 12:24:07 AM
Hello Steam user 'ovalcircle'

  at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 

9/5/2018 12:24:13 AM	Generate Map with type Simple and seed 546749547
9/5/2018 12:24:13 AM	World Created, Launching Server
9/5/2018 12:24:13 AM	Successfully opened host socket
9/5/2018 12:24:19 AM	Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin
9/5/2018 12:24:23 AM	PLAYER DISCONNECTED 0.0.0.0=>0
9/5/2018 12:24:23 AM	Successfully opened host socket
9/5/2018 12:26:27 AM
-----------
Exception: window: Window_NotificationsDisplay
System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.SpecialFaction_Human+PrivateHackingNotifier.MouseoverHandler () [0x00017] in <f2851f679f6d45cbbbba6b433f5db64d>:0 
  at Arcen.AIW2.Core.NotificationNonSim.HandleMouseover () [0x0000c] in <c3407768b30b45a392bb68bf6cac5232>:0 
  at Arcen.AIW2.External.Window_NotificationsDisplay+btnNotification.HandleMouseover () [0x0000d] in <f2851f679f6d45cbbbba6b433f5db64d>:0 
  at Arcen.Universal.ArcenUI_ImageButton.OnUpdate_Subclass (System.Single DeltaTime) [0x00159] in <13c3a21a888443f9afb614b096c44528>:0 
  at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Single DeltaTime) [0x000ff] in <13c3a21a888443f9afb614b096c44528>:0 
  at Arcen.Universal.ArcenUI_Window.OnUpdate (System.Single DeltaTime) [0x0013c] in <13c3a21a888443f9afb614b096c44528>:0 
  at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00074] in <13c3a21a888443f9afb614b096c44528>:0 
Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at <13c3a21a888443f9afb614b096c44528>:0)
Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at <13c3a21a888443f9afb614b096c44528>:0)
ArcenGameController.Update () (at <842479ce6add45908b4aec5159717064>:0)



  at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <d4d4a76e1c8542dc9298df0a5fd7021c>:0 

9/5/2018 12:26:28 AM
ErrorsReportedByEngine:    -----------
Exception: window: Window_NotificationsDisplay
System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.SpecialFaction_Human+PrivateHackingNotifier.MouseoverHandler () [0x00017] in <f2851f679f6d45cbbbba6b433f5db64d>:0 
  at Arcen.AIW2.Core.NotificationNonSim.HandleMouseover () [0x0000c] in <c3407768b30b45a392bb68bf6cac5232>:0 
  at Arcen.AIW2.External.Window_NotificationsDisplay+btnNotification.HandleMouseover () [0x0000d] in <f2851f679f6d45cbbbba6b433f5db64d>:0 
  at Arcen.Universal.ArcenUI_ImageButton.OnUpdate_Subclass (System.Single DeltaTime) [0x00159] in <13c3a21a888443f9afb614b096c44528>:0 
  at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Single DeltaTime) [0x000ff] in <13c3a21a888443f9afb614b096c44528>:0 
  at Arcen.Universal.ArcenUI_Window.OnUpdate (System.Single DeltaTime) [0x0013c] in <13c3a21a888443f9afb614b096c44528>:0 
  at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00074] in <13c3a21a888443f9afb614b096c44528>:0 
Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at <13c3a21a888443f9afb614b096c44528>:0)
Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at <13c3a21a888443f9afb614b096c44528>:0)
ArcenGameController.Update () (at <842479ce6add45908b4aec5159717064>:0)



  at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <d4d4a76e1c8542dc9298df0a5fd7021c>:0 

9/5/2018 12:27:47 AM	Planet Felten add an additional 20 from controlling. fromWarpGate 5 fromCommandStation 15
9/5/2018 12:29:05 AM	Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin
9/5/2018 12:29:05 AM	Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin
9/5/2018 12:29:05 AM	Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin
9/5/2018 12:29:05 AM	Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin
9/5/2018 12:29:05 AM	Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin
9/5/2018 12:29:05 AM	Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin
9/5/2018 12:29:05 AM	Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin
9/5/2018 12:29:05 AM	Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin
9/5/2018 12:29:05 AM	Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin
9/5/2018 12:29:05 AM	Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin
9/5/2018 12:29:05 AM	Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin
9/5/2018 12:29:05 AM	Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin
9/5/2018 12:29:05 AM	Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin
9/5/2018 12:29:05 AM	Clearing world, so killing thread 'specialFactionContext_13_AI' in state Background, WaitSleepJoin
9/5/2018 12:29:05 AM	Clearing world, so killing thread 'specialFactionContext_14_AISpecialForces' in state Background, WaitSleepJoin
9/5/2018 12:29:05 AM	Clearing world, so killing thread 'specialFactionContext_15_HunterFleet' in state Background, WaitSleepJoin
9/5/2018 12:29:05 AM	Clearing world, so killing thread 'specialFactionContext_19_AntagonizedDysonSphere' in state Background, WaitSleepJoin
9/5/2018 12:29:05 AM	Clearing world, so killing thread 'specialFactionContext_20_Instigators' in state Background, WaitSleepJoin
9/5/2018 12:29:05 AM	Clearing world, so killing thread 'specialFactionContext_21_Mercenary' in state Background, WaitSleepJoin
9/5/2018 12:29:05 AM	Clearing world, so killing thread 'specialFactionContext_22_ZenithDysonSphere' in state Background, WaitSleepJoin
9/5/2018 12:29:09 AM	PLAYER DISCONNECTED 0.0.0.0=>0
9/5/2018 12:29:09 AM	Successfully opened host socket
9/5/2018 12:30:10 AM	No resolution change was required.
9/5/2018 12:30:10 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
9/5/2018 12:30:10 AM	Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30)
9/5/2018 12:31:03 AM	Planet Felten add an additional 20 from controlling. fromWarpGate 5 fromCommandStation 15
9/5/2018 12:31:05 AM	Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin
9/5/2018 12:31:05 AM	Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin
9/5/2018 12:31:05 AM	Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin
9/5/2018 12:31:05 AM	Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin
9/5/2018 12:31:05 AM	Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin
9/5/2018 12:31:05 AM	Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin
9/5/2018 12:31:05 AM	Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin
9/5/2018 12:31:05 AM	Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin
9/5/2018 12:31:05 AM	Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin
9/5/2018 12:31:05 AM	Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin
9/5/2018 12:31:05 AM	Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin
9/5/2018 12:31:05 AM	Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin
9/5/2018 12:31:05 AM	Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin
9/5/2018 12:31:05 AM	Clearing world, so killing thread 'specialFactionContext_25_AI' in state Background, WaitSleepJoin
9/5/2018 12:31:05 AM	Clearing world, so killing thread 'specialFactionContext_26_AISpecialForces' in state Background, WaitSleepJoin
9/5/2018 12:31:05 AM	Clearing world, so killing thread 'specialFactionContext_27_HunterFleet' in state Background, WaitSleepJoin
9/5/2018 12:31:05 AM	Clearing world, so killing thread 'specialFactionContext_31_AntagonizedDysonSphere' in state Background, WaitSleepJoin
9/5/2018 12:31:05 AM	Clearing world, so killing thread 'specialFactionContext_32_Instigators' in state Background, WaitSleepJoin
9/5/2018 12:31:05 AM	Clearing world, so killing thread 'specialFactionContext_33_Mercenary' in state Background, WaitSleepJoin
9/5/2018 12:31:05 AM	Clearing world, so killing thread 'specialFactionContext_34_ZenithDysonSphere' in state Background, WaitSleepJoin
9/5/2018 12:31:09 AM	PLAYER DISCONNECTED 0.0.0.0=>0
9/5/2018 12:31:09 AM	Successfully opened host socket
9/5/2018 12:31:47 AM	Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin
9/5/2018 12:31:47 AM	Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin
9/5/2018 12:31:47 AM	Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin
9/5/2018 12:31:47 AM	Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin
9/5/2018 12:31:47 AM	Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin
9/5/2018 12:31:47 AM	Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin
9/5/2018 12:31:47 AM	Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin
9/5/2018 12:31:47 AM	Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin
9/5/2018 12:31:47 AM	Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin
9/5/2018 12:31:47 AM	Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin
9/5/2018 12:31:47 AM	Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin
9/5/2018 12:31:47 AM	Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin
9/5/2018 12:31:47 AM	Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin
9/5/2018 12:31:47 AM	Clearing world, so killing thread 'specialFactionContext_37_AI' in state Background, WaitSleepJoin
9/5/2018 12:31:47 AM	Clearing world, so killing thread 'specialFactionContext_38_AISpecialForces' in state Background, WaitSleepJoin
9/5/2018 12:31:47 AM	Clearing world, so killing thread 'specialFactionContext_39_HunterFleet' in state Background, WaitSleepJoin
9/5/2018 12:31:47 AM	Clearing world, so killing thread 'specialFactionContext_43_AntagonizedDysonSphere' in state Background, WaitSleepJoin
9/5/2018 12:31:47 AM	Clearing world, so killing thread 'specialFactionContext_44_Instigators' in state Background, WaitSleepJoin
9/5/2018 12:31:47 AM	Clearing world, so killing thread 'specialFactionContext_45_Mercenary' in state Background, WaitSleepJoin
9/5/2018 12:31:47 AM	Clearing world, so killing thread 'specialFactionContext_46_ZenithDysonSphere' in state Background, WaitSleepJoin
9/5/2018 12:31:51 AM	PLAYER DISCONNECTED 0.0.0.0=>0
9/5/2018 12:31:51 AM	Successfully opened host socket
9/5/2018 12:32:24 AM	Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin
9/5/2018 12:32:24 AM	Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin
9/5/2018 12:32:24 AM	Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin
9/5/2018 12:32:24 AM	Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin
9/5/2018 12:32:24 AM	Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin
9/5/2018 12:32:24 AM	Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin
9/5/2018 12:32:24 AM	Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin
9/5/2018 12:32:24 AM	Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin
9/5/2018 12:32:24 AM	Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin
9/5/2018 12:32:24 AM	Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin
9/5/2018 12:32:24 AM	Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin
9/5/2018 12:32:24 AM	Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin
9/5/2018 12:32:24 AM	Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin
9/5/2018 12:32:24 AM	Clearing world, so killing thread 'specialFactionContext_49_AI' in state Background, WaitSleepJoin
9/5/2018 12:32:24 AM	Clearing world, so killing thread 'specialFactionContext_50_AISpecialForces' in state Background, WaitSleepJoin
9/5/2018 12:32:24 AM	Clearing world, so killing thread 'specialFactionContext_51_HunterFleet' in state Background, WaitSleepJoin
9/5/2018 12:32:25 AM	Clearing world, so killing thread 'specialFactionContext_55_AntagonizedDysonSphere' in state Background, WaitSleepJoin
9/5/2018 12:32:25 AM	Clearing world, so killing thread 'specialFactionContext_56_Instigators' in state Background, WaitSleepJoin
9/5/2018 12:32:25 AM	Clearing world, so killing thread 'specialFactionContext_57_Mercenary' in state Background, WaitSleepJoin
9/5/2018 12:32:25 AM	Clearing world, so killing thread 'specialFactionContext_58_ZenithDysonSphere' in state Background, WaitSleepJoin
9/5/2018 12:32:28 AM	PLAYER DISCONNECTED 0.0.0.0=>0
9/5/2018 12:32:28 AM	Successfully opened host socket
9/5/2018 12:33:04 AM	PLAYER DISCONNECTED 0.0.0.0=>0
9/5/2018 12:33:40 AM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
9/5/2018 12:33:40 AM	No resolution change was required.
9/5/2018 12:33:40 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
9/5/2018 12:33:40 AM	Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30)
9/5/2018 12:33:57 AM	ArcenAssetBundleCache.InstantiatedObjects: 622
9/5/2018 12:33:57 AM	Game Version: 0.765
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 8.1  (6.3.0) 64bit
graphicsDeviceName: Intel(R) HD Graphics 4000
graphicsDeviceID: 358
graphicsDeviceVendor: Intel
graphicsDeviceVendorID: 32902
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 912
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
processorCount: 4
processorFrequency: 2594
systemMemorySize: 8081
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
9/5/2018 12:33:57 AM	18.9 seconds total load time.

SetDirectoriesToBeUsed (1.5s)
Calculate FInt Sqrt Arrays (0.4s)
LoadFinalSFXStuff (9.2s)
ArcenUIPrefabTable (0.3s)
PlanetDefinitionTable (0.6s)
GameEntityTypeDataTable.Initialize (0.3s)
GameEntityTypeDataTable.InitVisualBits (2.9s)
SurrogateTableTable (0.6s)
9/5/2018 12:33:57 AM
Hello Steam user 'ovalcircle'

  at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 

9/5/2018 12:34:05 AM	Successfully opened host socket
9/5/2018 12:35:33 AM	PLAYER DISCONNECTED 0.0.0.0=>0
9/5/2018 12:36:29 AM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
9/5/2018 12:36:30 AM	No resolution change was required.
9/5/2018 12:36:30 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
9/5/2018 12:36:30 AM	Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30)
9/5/2018 12:36:46 AM	ArcenAssetBundleCache.InstantiatedObjects: 622
9/5/2018 12:36:47 AM	Game Version: 0.765
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 8.1  (6.3.0) 64bit
graphicsDeviceName: Intel(R) HD Graphics 4000
graphicsDeviceID: 358
graphicsDeviceVendor: Intel
graphicsDeviceVendorID: 32902
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 912
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
processorCount: 4
processorFrequency: 2594
systemMemorySize: 8081
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
9/5/2018 12:36:47 AM	19.2 seconds total load time.

SetDirectoriesToBeUsed (1.2s)
Calculate FInt Sqrt Arrays (0.4s)
LoadFinalSFXStuff (9.7s)
ExternalIconDictionaryTable (0.3s)
ArcenUIPrefabTable (0.3s)
PlanetDefinitionTable (0.6s)
GameEntityTypeDataTable.Initialize (0.3s)
GameEntityTypeDataTable.InitVisualBits (2.8s)
SurrogateTableTable (0.6s)
9/5/2018 12:36:47 AM
Hello Steam user 'ovalcircle'

  at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 

9/5/2018 12:36:52 AM	Successfully opened host socket
9/5/2018 12:40:27 AM	PLAYER DISCONNECTED 0.0.0.0=>0
9/5/2018 12:42:12 AM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
9/5/2018 12:42:13 AM	No resolution change was required.
9/5/2018 12:42:13 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
9/5/2018 12:42:13 AM	Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30)
9/5/2018 12:42:29 AM	ArcenAssetBundleCache.InstantiatedObjects: 622
9/5/2018 12:42:30 AM	Game Version: 0.765
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 8.1  (6.3.0) 64bit
graphicsDeviceName: Intel(R) HD Graphics 4000
graphicsDeviceID: 358
graphicsDeviceVendor: Intel
graphicsDeviceVendorID: 32902
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 912
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
processorCount: 4
processorFrequency: 2594
systemMemorySize: 8081
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
9/5/2018 12:42:30 AM	18.9 seconds total load time.

SetDirectoriesToBeUsed (1.4s)
Calculate FInt Sqrt Arrays (0.4s)
LoadFinalSFXStuff (9.5s)
ExternalIconDictionaryTable (0.3s)
ArcenUIPrefabTable (0.3s)
PlanetDefinitionTable (0.5s)
GameEntityTypeDataTable.Initialize (0.3s)
GameEntityTypeDataTable.InitVisualBits (2.8s)
SurrogateTableTable (0.5s)
9/5/2018 12:42:30 AM
Hello Steam user 'ovalcircle'

  at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 

9/5/2018 12:42:35 AM	Successfully opened host socket
9/5/2018 12:46:00 AM
Error occurred in sim planning context specialFactionContext_10_Mercenary
NullReferenceException
Object reference not set to an instance of an object
===STACK FRAMES (with file info)===
FILE	METHOD	IL_OFFSET	NATIVE_OFFSET	LINE_NUMBER	COLUMN_NUMBER
	<>m__0	36	114	0	0
	DoForEntities	63	116	0	0
	DoLongRangePlanning_Subclass	34	298	0	0
	DoLongRangePlanning	116	364	0	0
	Execute	1	57	0	0
	InnerRun	63	186	0	0
===RAW STACK TRACE===
  at Arcen.AIW2.External.SpecialFaction_Mercenary+<DoLongRangePlanning_Subclass>c__AnonStorey1.<>m__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00024] in <f2851f679f6d45cbbbba6b433f5db64d>:0 
  at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0003f] in <c3407768b30b45a392bb68bf6cac5232>:0 
  at Arcen.AIW2.External.SpecialFaction_Mercenary.DoLongRangePlanning_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermPlanningContext Context) [0x00022] in <f2851f679f6d45cbbbba6b433f5db64d>:0 
  at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00074] in <f2851f679f6d45cbbbba6b433f5db64d>:0 
  at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00001] in <f2851f679f6d45cbbbba6b433f5db64d>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0003f] in <f2851f679f6d45cbbbba6b433f5db64d>:0 

  at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <f2851f679f6d45cbbbba6b433f5db64d>:0 
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <f2851f679f6d45cbbbba6b433f5db64d>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 

9/5/2018 12:46:12 AM	Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin
9/5/2018 12:46:12 AM	Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin
9/5/2018 12:46:12 AM	Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin
9/5/2018 12:46:12 AM	Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin
9/5/2018 12:46:12 AM	Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin
9/5/2018 12:46:12 AM	Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin
9/5/2018 12:46:12 AM	Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin
9/5/2018 12:46:12 AM	Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin
9/5/2018 12:46:12 AM	Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin
9/5/2018 12:46:12 AM	Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin
9/5/2018 12:46:12 AM	Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin
9/5/2018 12:46:12 AM	Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin
9/5/2018 12:46:12 AM	Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin
9/5/2018 12:46:12 AM	Clearing world, so killing thread 'specialFactionContext_2_AI' in state Background, WaitSleepJoin
9/5/2018 12:46:12 AM	Clearing world, so killing thread 'specialFactionContext_3_AISpecialForces' in state Background, WaitSleepJoin
9/5/2018 12:46:12 AM	Clearing world, so killing thread 'specialFactionContext_4_HunterFleet' in state Background, WaitSleepJoin
9/5/2018 12:46:12 AM	Clearing world, so killing thread 'specialFactionContext_8_AntagonizedDysonSphere' in state Background, WaitSleepJoin
9/5/2018 12:46:12 AM	Clearing world, so killing thread 'specialFactionContext_9_Instigators' in state Background, WaitSleepJoin
9/5/2018 12:46:12 AM	Clearing world, so killing thread 'specialFactionContext_11_ZenithDysonSphere' in state Background, WaitSleepJoin
9/5/2018 12:46:21 AM	PLAYER DISCONNECTED 0.0.0.0=>0
9/5/2018 12:47:35 AM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
9/5/2018 12:47:36 AM	No resolution change was required.
9/5/2018 12:47:36 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
9/5/2018 12:47:36 AM	Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30)
9/5/2018 12:47:52 AM	ArcenAssetBundleCache.InstantiatedObjects: 622
9/5/2018 12:47:53 AM	Game Version: 0.765
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 8.1  (6.3.0) 64bit
graphicsDeviceName: Intel(R) HD Graphics 4000
graphicsDeviceID: 358
graphicsDeviceVendor: Intel
graphicsDeviceVendorID: 32902
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 912
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
processorCount: 4
processorFrequency: 2594
systemMemorySize: 8081
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
9/5/2018 12:47:53 AM	19.5 seconds total load time.

SetDirectoriesToBeUsed (1.5s)
Calculate FInt Sqrt Arrays (0.4s)
LoadFinalSFXStuff (10.1s)
ArcenUIPrefabTable (0.3s)
PlanetDefinitionTable (0.6s)
GameEntityTypeDataTable.Initialize (0.3s)
GameEntityTypeDataTable.InitVisualBits (2.7s)
SurrogateTableTable (0.6s)
9/5/2018 12:47:53 AM
Hello Steam user 'ovalcircle'

  at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 

9/5/2018 12:47:58 AM	Successfully opened host socket
9/5/2018 12:49:05 AM	Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin
9/5/2018 12:49:05 AM	Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin
9/5/2018 12:49:05 AM	Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin
9/5/2018 12:49:05 AM	Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin
9/5/2018 12:49:05 AM	Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin
9/5/2018 12:49:05 AM	Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin
9/5/2018 12:49:05 AM	Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin
9/5/2018 12:49:05 AM	Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin
9/5/2018 12:49:05 AM	Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin
9/5/2018 12:49:05 AM	Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin
9/5/2018 12:49:05 AM	Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin
9/5/2018 12:49:05 AM	Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin
9/5/2018 12:49:05 AM	Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin
9/5/2018 12:49:05 AM	Clearing world, so killing thread 'specialFactionContext_2_AI' in state Background, WaitSleepJoin
9/5/2018 12:49:05 AM	Clearing world, so killing thread 'specialFactionContext_3_AISpecialForces' in state Background, WaitSleepJoin
9/5/2018 12:49:05 AM	Clearing world, so killing thread 'specialFactionContext_4_HunterFleet' in state Background, WaitSleepJoin
9/5/2018 12:49:05 AM	Clearing world, so killing thread 'specialFactionContext_8_AntagonizedDysonSphere' in state Background, WaitSleepJoin
9/5/2018 12:49:05 AM	Clearing world, so killing thread 'specialFactionContext_9_Instigators' in state Background, WaitSleepJoin
9/5/2018 12:49:05 AM	Clearing world, so killing thread 'specialFactionContext_10_Mercenary' in state Background, WaitSleepJoin
9/5/2018 12:49:05 AM	Clearing world, so killing thread 'specialFactionContext_11_ZenithDysonSphere' in state Background, WaitSleepJoin
9/5/2018 12:49:07 AM	PLAYER DISCONNECTED 0.0.0.0=>0
9/5/2018 12:22:11 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
9/5/2018 12:22:12 PM	No resolution change was required.
9/5/2018 12:22:12 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
9/5/2018 12:22:12 PM	Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30)
9/5/2018 12:22:39 PM	ArcenAssetBundleCache.InstantiatedObjects: 622
9/5/2018 12:22:39 PM	Game Version: 0.765
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 8.1  (6.3.0) 64bit
graphicsDeviceName: Intel(R) HD Graphics 4000
graphicsDeviceID: 358
graphicsDeviceVendor: Intel
graphicsDeviceVendorID: 32902
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 912
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
processorCount: 4
processorFrequency: 2594
systemMemorySize: 8081
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
9/5/2018 12:22:40 PM	30.3 seconds total load time.

SetDirectoriesToBeUsed (1.6s)
Calculate FInt Sqrt Arrays (0.4s)
LoadFinalSFXStuff (9.2s)
ExternalIconDictionaryTable (0.3s)
ArcenUIPrefabTable (0.3s)
PlanetDefinitionTable (0.6s)
GameEntityTypeDataTable.Initialize (0.5s)
GameEntityTypeDataTable.InitVisualBits (13.4s)
SurrogateTableTable (0.7s)
9/5/2018 12:22:40 PM
Hello Steam user 'ovalcircle'

  at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 

9/5/2018 12:22:44 PM	Generate Map with type Simple and seed 546749547
9/5/2018 12:22:44 PM	World Created, Launching Server
9/5/2018 12:22:44 PM	Successfully opened host socket
9/5/2018 12:22:54 PM	Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin
9/5/2018 12:23:15 PM	PLAYER DISCONNECTED 0.0.0.0=>0
9/5/2018 12:23:15 PM	Successfully opened host socket
9/5/2018 12:32:52 PM	PLAYER DISCONNECTED 0.0.0.0=>0
9/5/2018 1:43:30 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
9/5/2018 1:43:31 PM	No resolution change was required.
9/5/2018 1:43:31 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
9/5/2018 1:43:31 PM	Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30)
9/5/2018 1:43:47 PM	ArcenAssetBundleCache.InstantiatedObjects: 622
9/5/2018 1:43:47 PM	Game Version: 0.765
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 8.1  (6.3.0) 64bit
graphicsDeviceName: Intel(R) HD Graphics 4000
graphicsDeviceID: 358
graphicsDeviceVendor: Intel
graphicsDeviceVendorID: 32902
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 912
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
processorCount: 4
processorFrequency: 2594
systemMemorySize: 8081
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
9/5/2018 1:43:47 PM	19.3 seconds total load time.

SetDirectoriesToBeUsed (1.5s)
Calculate FInt Sqrt Arrays (0.5s)
LoadFinalSFXStuff (9.4s)
ExternalIconDictionaryTable (0.3s)
ArcenUIPrefabTable (0.3s)
PlanetDefinitionTable (0.6s)
GameEntityTypeDataTable.Initialize (0.3s)
GameEntityTypeDataTable.InitVisualBits (2.9s)
SurrogateTableTable (0.6s)
9/5/2018 1:43:48 PM
Hello Steam user 'ovalcircle'

  at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 

9/5/2018 1:44:05 PM	Successfully opened host socket
9/5/2018 1:45:06 PM
Error occurred in sim planning context specialFactionContext_11_MacrophageInfestation
NullReferenceException
Object reference not set to an instance of an object
===STACK FRAMES (with file info)===
FILE	METHOD	IL_OFFSET	NATIVE_OFFSET	LINE_NUMBER	COLUMN_NUMBER
	GetIsNodePassable	1	29	0	0
	FindPath	170	870	0	0
	InnerFindPath	50	194	0	0
	FindPath	1	58	0	0
	FindPath	1	75	0	0
	<>m__0	1330	3778	0	0
	DoForEntities	63	116	0	0
	DoLongRangePlanning_Subclass	51	242	0	0
	DoLongRangePlanning	116	364	0	0
	Execute	1	57	0	0
	InnerRun	63	186	0	0
===RAW STACK TRACE===
  at Arcen.AIW2.External.PlanetPathfinder.GetIsNodePassable (Arcen.AIW2.Core.Planet node) [0x00001] in <f2851f679f6d45cbbbba6b433f5db64d>:0 
  at Arcen.Universal.ArcenPathfinder`1[N].FindPath (N Origin, N Target, System.Int32 NeedToGetWithinXRangeOfTarget, System.Int32 RequiresNoMoreThanXRangeFromOrigin, System.Boolean DoDebugLog) [0x000aa] in <13c3a21a888443f9afb614b096c44528>:0 
  at Arcen.AIW2.External.BaseSpecialFaction.InnerFindPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet Origin, Arcen.AIW2.Core.Planet Target, System.Boolean UseLongTermData) [0x00032] in <f2851f679f6d45cbbbba6b433f5db64d>:0 
  at Arcen.AIW2.External.BaseSpecialFaction.FindPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet Origin, Arcen.AIW2.Core.Planet Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00001] in <f2851f679f6d45cbbbba6b433f5db64d>:0 
  at Arcen.AIW2.Core.Faction.FindPath (Arcen.AIW2.Core.Planet origin, Arcen.AIW2.Core.Planet destination, Arcen.AIW2.Core.ArcenSimContext Context) [0x00001] in <c3407768b30b45a392bb68bf6cac5232>:0 
  at Arcen.AIW2.External.SpecialFaction_MacrophageInfestation+<DoLongRangePlanning_Subclass>c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00532] in <f2851f679f6d45cbbbba6b433f5db64d>:0 
  at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0003f] in <c3407768b30b45a392bb68bf6cac5232>:0 
  at Arcen.AIW2.External.SpecialFaction_MacrophageInfestation.DoLongRangePlanning_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermPlanningContext Context) [0x00033] in <f2851f679f6d45cbbbba6b433f5db64d>:0 
  at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00074] in <f2851f679f6d45cbbbba6b433f5db64d>:0 
  at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00001] in <f2851f679f6d45cbbbba6b433f5db64d>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0003f] in <f2851f679f6d45cbbbba6b433f5db64d>:0 

  at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <f2851f679f6d45cbbbba6b433f5db64d>:0 
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <f2851f679f6d45cbbbba6b433f5db64d>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 

9/5/2018 1:45:20 PM	PLAYER DISCONNECTED 0.0.0.0=>0
ArcenDebugLog.txt (65,718 bytes)   
About to win.save (636,558 bytes)

Chris_McElligottPark

Sep 5, 2018 2:49 pm

administrator   ~0048876

I got this one, Badger.

Chris_McElligottPark

Sep 5, 2018 3:27 pm

administrator   ~0048879

Thanks!

* Fixed a nullref in pathfinding between planets when the target or source was null or identical.

Issue History

Date Modified Username Field Change
Sep 5, 2018 1:50 pm Ovalcircle New Issue
Sep 5, 2018 1:50 pm Ovalcircle File Added: ArcenDebugLog.txt
Sep 5, 2018 1:50 pm Ovalcircle File Added: About to win.save
Sep 5, 2018 1:50 pm Ovalcircle File Added: About to win.savemet
Sep 5, 2018 1:51 pm Ovalcircle Description Updated
Sep 5, 2018 2:49 pm Chris_McElligottPark Note Added: 0048876
Sep 5, 2018 3:27 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Sep 5, 2018 3:27 pm Chris_McElligottPark Status new => resolved
Sep 5, 2018 3:27 pm Chris_McElligottPark Resolution open => fixed
Sep 5, 2018 3:27 pm Chris_McElligottPark Fixed in Version => 0.766 Target Equilibrium
Sep 5, 2018 3:27 pm Chris_McElligottPark Note Added: 0048879