View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0002020 | Tidalis | Crash/Exception | Dec 12, 2010 2:54 am | Dec 14, 2010 1:27 pm | |
Reporter | Echo35 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.008 | ||||
Fixed in Version | 1.010 | ||||
Summary | 0002020: CTD when idle on the Twitter screen. | ||||
Description | I run Tidalis windowed. I was sitting in the Tiwtter options screen and received an instant message. I clicked out to the message ans stepped away from my PC for a few minutes. When I came back, I clicked into Tidalis to bring it to focus, and it crashed giving me this error: 12/12/2010 2:40:51 AM (1.009) -----------------------------------Error-----------------------------------Log String: <RI.Hid> Failed to read input report: The device is not connected. Stack Trace: 12/12/2010 2:40:51 AM (1.009) -----------------------------------Error-----------------------------------Log String: <RI.Hid> Failed to read input report: The device is not connected. Stack Trace: | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Hmm, that is really disturbing. The main reference I can find so far is here: http://forum.unity3d.com/threads/58604-lt-RI.Hid-gt-Failed-to-get-value-caps-%280xc0110004%29. Do you have any gamepads, pedals, fancy mice/trackballs, or similar plugged into your computer? Also: are you able to reliably reproduce this issue, or is it just something sporadic? Does your game do this only when you go to the screensaver, or lock screen, or even before that? Whatever questions you have answers to would be helpful, don't spend a huge amount of time testing at this stage. But the big kicker is: does it do this with AI War? It may be that we need to port over some more of the AI War mouse/keyboard handling stuff that we'd later upgraded to, I'm not sure. |
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I do have a Logitech Extreme 3D Pro that is always plugged in, and a 360 controller and a USB Sega Genesis controller that are plugged in on occasion. The Genesis controller was plugged in at the time, though neither that nor my Joystick are configured with Tidalis. My PC doesn't go into screen saver nor lock unless I tell it to, so it's not as if I had to wake it up when I came back to my PC. That's the only time I've had it happen, though if you want I can leave my Genesis controller plugged in while I play and see if I can't reproduce the problem. |
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Okay -- awesome, thanks for all those details. That's basically what I needed to know. I'll see what I can figure out, and hopefully this simply won't happen any longer in the next version. |
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Okay, this should be fixed -- I realized why you weren't running into this with AI War: * Put in some much more lenient error trapping and handling that now will no longer kill the game's execution when it doesn't have to. This was another thing that we'd later discovered as part of our AI War conversion to Unity, and now it's included on Tidalis, as well. This should avoid a whole host of kinds of problems, but most specifically for the moment it should avoid issues with missing/disabled input devices, etc. |
Date Modified | Username | Field | Change |
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Dec 12, 2010 2:54 am | Echo35 | New Issue | |
Dec 13, 2010 8:57 pm | Chris_McElligottPark | Note Added: 0006137 | |
Dec 13, 2010 8:57 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 13, 2010 8:57 pm | Chris_McElligottPark | Status | new => feedback |
Dec 13, 2010 9:55 pm | Echo35 | Note Added: 0006143 | |
Dec 13, 2010 9:55 pm | Echo35 | Status | feedback => assigned |
Dec 14, 2010 11:09 am | Chris_McElligottPark | Note Added: 0006152 | |
Dec 14, 2010 1:27 pm | Chris_McElligottPark | Note Added: 0006164 | |
Dec 14, 2010 1:27 pm | Chris_McElligottPark | Status | assigned => resolved |
Dec 14, 2010 1:27 pm | Chris_McElligottPark | Fixed in Version | => 1.010 |
Dec 14, 2010 1:27 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 14, 2014 9:27 am | Chris_McElligottPark | Category | Bug - Crash or Exception => Crash/Exception |