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IDProjectCategoryLast Update
0002026AI War 1 / ClassicSuggestion - AI Behavior And TacticsDec 22, 2010 8:33 pm
ReporterShelly Assigned ToChris_McElligottPark  
Status consideringResolutionopen 
Summary0002026: AI wave behavior "attack all"
DescriptionThe idea is:
Then AI sends waves it sends them to every human planet which borders AI planets and has a warp gate, but it splits the number between them.
For instance human has 4 bordering planets which can be attacked. AI can send a wave of 200 ships, so AI sends 50 ships to all attackable human planets.
It could have a modifier (or send hunter killer) if there is only one attackable human planet (except them human has one planet).
Currently this mechanic would cripple AI waves by making them to easy so the size of AI waves could be increased.
This could work as anti blobbing, but alas the mechanic doesn't prevent it, but it could make bottle neck tactic less favorable.
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Issue History

Date Modified Username Field Change
Dec 12, 2010 7:44 am Shelly New Issue
Dec 22, 2010 8:33 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 22, 2010 8:33 pm Chris_McElligottPark Status new => considering