View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0020338 | AI War 2 | Bug - Gameplay | Sep 23, 2018 6:23 pm | Oct 13, 2018 8:44 pm | |
Reporter | RocketAssistedPuffin | Assigned To | |||
Status | closed | Resolution | fixed | ||
Product Version | 0.774 Five Thousand Days | ||||
Summary | 0020338: A shot with spreads_damage_among_available doesn't get damage bonus against forcefields (Dev) | ||||
Description | As stated, Dev build. Plasma Siege Starship fires at a forcefield, and only does the base damage, with no bonus applied. Removing the splash causes the bonus to work. If it was set to hit X amount of targets, it'd work - it used to be this way and I saw them hit multiple forcefields like this. Planet Aka has a forcefield to the left of a Siege Starship. Let it fire and you'll see the damage dealt in the tooltip is only the base damage, no bonus applied. | ||||
Tags | No tags attached. | ||||
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Closing this as no unit in my memory actually has this scenario anymore, as I changed it back. If a unit does it's relevant, but otherwise... |
Date Modified | Username | Field | Change |
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Sep 23, 2018 6:23 pm | RocketAssistedPuffin | New Issue | |
Sep 23, 2018 6:23 pm | RocketAssistedPuffin | File Added: PlasmaSiegeBug.save | |
Sep 23, 2018 6:23 pm | RocketAssistedPuffin | File Added: PlasmaSiegeBug.savemet | |
Oct 13, 2018 8:44 pm | RocketAssistedPuffin | Status | new => closed |
Oct 13, 2018 8:44 pm | RocketAssistedPuffin | Resolution | open => fixed |
Oct 13, 2018 8:44 pm | RocketAssistedPuffin | Note Added: 0049950 |