View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0020566 | AI War 2 | Suggestion | Oct 16, 2018 7:18 pm | Oct 16, 2018 9:40 pm | |
Reporter | Chris_McElligottPark | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.803 The New Attack-Move | ||||
Fixed in Version | 0.803 The New Attack-Move | ||||
Summary | 0020566: kiting for attack-move mode | ||||
Description | credit Terrarius | ||||
Tags | No tags attached. | ||||
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Thanks! * Added a new "Attack-Move" mode: ** While in attack-move mode, military ships will make their own choices about who to go attack that they see in range of themselves, and then will kite them and potentially chase them. Unlike in pursuit mode, they will not start chasing something that is out of their range, however. ** There is a new button for this in the interface, or you can press the X key. The older "stop-and-shoot" mode is still useful, but has been moved to the C key. ** This is actually a pleasingly sophisticated hybrid new mode that hasn't previously existed in this game or the original game. ** Thanks to Terrarius for inspiring this addition! |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 16, 2018 7:18 pm | Chris_McElligottPark | New Issue | |
Oct 16, 2018 7:18 pm | Chris_McElligottPark | Status | new => assigned |
Oct 16, 2018 7:18 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 16, 2018 9:40 pm | Chris_McElligottPark | Status | assigned => resolved |
Oct 16, 2018 9:40 pm | Chris_McElligottPark | Resolution | open => fixed |
Oct 16, 2018 9:40 pm | Chris_McElligottPark | Fixed in Version | => 0.803 The New Attack-Move |
Oct 16, 2018 9:40 pm | Chris_McElligottPark | Note Added: 0050107 |