View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0020661 | Starward Rogue | Gameplay Idea | Oct 21, 2018 10:49 am | Oct 22, 2018 11:24 am | |
Reporter | Fluffiest | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 2.501 (Unity version Rollback) | ||||
Summary | 0020661: A version of Loco with more health for lower floors | ||||
Description | Like the summary says. Loco is a pretty interesting boss, its attack patterns are a credible threat even later on in the game - all it needs to be an interesting challenge down to about floor 5 or 6 is a big HP boost. | ||||
Tags | No tags attached. | ||||
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I'm a bit wary of increasing the health of Loco since it's meant to be an enemy that can cause a lot of problems but which should be fairly easy to kill. Increasing its base health would also mean more health on later floors which might make it a little too difficult? I'm not sure. I'll definitely keep this in mind, and if we receive some more feedback on the problem then perhaps then that would warrant a health increase. Sometimes I prefer to wait on a few instances of feedback before making any balance changes to make doubly sure that the tweaks look good. Thanks! |