View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0020669 | Starward Rogue | Bug - Gameplay | Oct 21, 2018 8:21 pm | Oct 22, 2018 11:18 am | |
Reporter | Whistler | Assigned To | |||
Status | resolved | Resolution | open | ||
Product Version | 2.501 (Unity version Rollback) | ||||
Fixed in Version | 2.600 (Room for one more?) | ||||
Summary | 0020669: Room END_FreeMissilesWithSpawner | ||||
Description | This room has a spawner and 6 missiles behind an indestructible block. In previous versions the doors were open and it was not necessary to destroy the spawner. In the current version the doors are sometimes locked and can only be opened by killing the spawner, which could lead to a player getting stuck since missile availability is not guaranteed. | ||||
Tags | No tags attached. | ||||
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As far as I know, nothing has changed regarding the room itself but I did find one problem. One of the enemies that was only meant to be used for testing was seeding instead of the actual Zombot. This testing Zombot had some tags set that might have been locking the room. I've reverted back to the correct Zombot spawn for the next build, which should fix the issue. Thanks! |