View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0020754 | AI War 2 | Gameplay Idea | Nov 6, 2018 2:30 pm | Nov 10, 2018 5:39 pm | |
Reporter | Avenger1649 | Assigned To | RocketAssistedPuffin | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.805 Mercs, Hacks, and, Drones, Oh My | ||||
Fixed in Version | 0.807 Cyber Command | ||||
Summary | 0020754: Instigator Variety | ||||
Description | I've noticed that, when it comes to the Instigator bases that spawn extra units, they only ever create one singular type of unit. The only unit they create is the AI Concussion Guardian, of varying mark levels the longer the game goes on and the higher the AIP gets. Not a huge issue by itself, but it gets really boring having to fight the same unit over and over and over.... I'm not sure if the Instigator units are supposed to adhere to any sort of tactical logic or anything, but at the moment all these Instigator-spawned Guardians do is kamikaze charge in a neat little line right to your Homeworld as soon as they spawn. You can literally just cap a wormhole with some ambush turrets and a shield generator for a hard counter, and its a bit dull after a while. | ||||
Tags | No tags attached. | ||||
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* Instigator Bases that spawn Guardians to attack you now include Fortified Tesla and Plasma Guardians. ** Thanks to Avenger1649 and Mac for suggesting greater variety. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 6, 2018 2:30 pm | Avenger1649 | New Issue | |
Nov 10, 2018 5:36 pm | RocketAssistedPuffin | Assigned To | => RocketAssistedPuffin |
Nov 10, 2018 5:36 pm | RocketAssistedPuffin | Status | new => assigned |
Nov 10, 2018 5:39 pm | RocketAssistedPuffin | Status | assigned => resolved |
Nov 10, 2018 5:39 pm | RocketAssistedPuffin | Resolution | open => fixed |
Nov 10, 2018 5:39 pm | RocketAssistedPuffin | Fixed in Version | => 0.807 Cyber Command |
Nov 10, 2018 5:39 pm | RocketAssistedPuffin | Note Added: 0050463 |