View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0020779 | AI War 2 | Gameplay Issue | Nov 12, 2018 4:30 pm | Dec 5, 2018 5:18 pm | |
Reporter | RocketAssistedPuffin | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.807 Cyber Command | ||||
Fixed in Version | 0.808 Custom Stacks | ||||
Summary | 0020779: Marauder Outpost drones ignore their cap | ||||
Description | Occurred to me that...it might be because they are stacking. It only counts the top unit for its cap, each time one gets put into a stack it goes "Oh I need a new drone" and does it over and over. Maybe. They're not different from any other drone spawner. Might also explain why Raider Starships seemed to be more numerous than expected in an older save...figured it was just from the sheer planet count they had at the time, but I recall them being fairly stacked as well. Planet Noether. Not sure they should have around 400 drones per Outpost. At the end it had over 20,000 drones. That's dev build, by the way. New systems on units, so loading it in anything else'll error. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 12, 2018 4:30 pm | RocketAssistedPuffin | New Issue | |
Nov 12, 2018 4:30 pm | RocketAssistedPuffin | File Added: MarauderNoDroneCap.save | |
Nov 12, 2018 4:31 pm | RocketAssistedPuffin | Description Updated | |
Dec 5, 2018 5:18 pm | BadgerBadger | Assigned To | => BadgerBadger |
Dec 5, 2018 5:18 pm | BadgerBadger | Status | new => resolved |
Dec 5, 2018 5:18 pm | BadgerBadger | Resolution | open => fixed |
Dec 5, 2018 5:18 pm | BadgerBadger | Fixed in Version | => 0.808 Custom Stacks |
Dec 5, 2018 5:18 pm | BadgerBadger | Internal Weight | => New |
Dec 5, 2018 5:18 pm | BadgerBadger | Note Added: 0050579 |