View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0020798 | AI War 2 | Suggestion | Nov 24, 2018 7:01 am | Dec 7, 2018 10:21 am | |
Reporter | RocketAssistedPuffin | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.807 Cyber Command | ||||
Fixed in Version | 0.808 Custom Stacks | ||||
Summary | 0020798: Instigators (and possibly Astro Trains/Golem Exo-Waves) to scale with AI Difficulty | ||||
Description | Currently, they don't, and thus fall off pretty heavily. If you're able to stand the normal AI forces on higher settings, the Instigators are pitiful, being something like 0.3% of a wave boost. Trains would likely benefit as well, seeing as Intensity only unlocks more projects for them. Golem Exo-Waves do get somewhat scarier with intensity, though I'm honestly not sure how they scaled in Classic... Regardless, they fell off fairly heavily on higher settings again. This I'm not super sure of, but Instigators/trains, yeah. | ||||
Tags | No tags attached. | ||||
|
Instigators now scale with difficulty. Trains need some work still |
|
Trains and Instigators should now both scale with difficulty. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 24, 2018 7:01 am | RocketAssistedPuffin | New Issue | |
Dec 6, 2018 11:48 am | BadgerBadger | Assigned To | => BadgerBadger |
Dec 6, 2018 11:48 am | BadgerBadger | Status | new => assigned |
Dec 6, 2018 12:40 pm | BadgerBadger | Note Added: 0050585 | |
Dec 7, 2018 10:21 am | BadgerBadger | Status | assigned => resolved |
Dec 7, 2018 10:21 am | BadgerBadger | Resolution | open => fixed |
Dec 7, 2018 10:21 am | BadgerBadger | Fixed in Version | => 0.808 Custom Stacks |
Dec 7, 2018 10:21 am | BadgerBadger | Note Added: 0050590 |