View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0020824 | AI War 2 | Graphical Bug | Dec 9, 2018 12:55 pm | Apr 4, 2019 11:48 pm | |
Reporter | Dominus Arbitrationis | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.807 Cyber Command | ||||
Fixed in Version | BETA 0.850 The Arrival of Fleets | ||||
Summary | 0020824: No fog of war at start | ||||
Description | If you pause inmediately after starting a new game you can view other planets and see all the units inside. Credit: grisn on Steam: https://steamcommunity.com/app/573410/discussions/1/1742227898985487108/ | ||||
Tags | No tags attached. | ||||
related to | 0020270 | resolved | BadgerBadger | Planet's always have galaxy map intel after initial scout |
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I'm pretty sure this is because "Last time player had vision" defaults to 0, and at game start time the GameSecond is 0, so for the first second of the game it lets you look at anything. |
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Vision has been entirely reworked |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 9, 2018 12:55 pm | Dominus Arbitrationis | New Issue | |
Dec 9, 2018 12:55 pm | Dominus Arbitrationis | Description Updated | |
Dec 14, 2018 2:44 pm | Michael | Assigned To | => Chris_McElligottPark |
Dec 14, 2018 2:44 pm | Michael | Status | new => assigned |
Feb 12, 2019 3:39 pm | BadgerBadger | Relationship added | related to 0020270 |
Feb 12, 2019 3:40 pm | BadgerBadger | Note Added: 0050805 | |
Apr 4, 2019 11:48 pm | BadgerBadger | Assigned To | Chris_McElligottPark => BadgerBadger |
Apr 4, 2019 11:48 pm | BadgerBadger | Status | assigned => resolved |
Apr 4, 2019 11:48 pm | BadgerBadger | Resolution | open => fixed |
Apr 4, 2019 11:48 pm | BadgerBadger | Fixed in Version | => BETA 0.850 The Arrival of Fleets |
Apr 4, 2019 11:48 pm | BadgerBadger | Note Added: 0051043 |