View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0020895 | AI War 2 | Bug - Gameplay | Jan 26, 2019 10:07 am | Mar 20, 2019 5:53 pm | |
Reporter | Exlium | Assigned To | RocketAssistedPuffin | ||
Status | closed | Resolution | no change required | ||
Product Version | 0.810 Brace for Cross Planet Attack | ||||
Fixed in Version | BETA 0.850 The Arrival of Fleets | ||||
Summary | 0020895: Scouts don't handle queued move orders on the galaxy map well | ||||
Description | If I shift click two or more planets the scouts AI freak out queueing lots of extra orders. Even if I turn off retreat to edge of grav well, they like to just sit idle after going through a wormhole and sometimes go back into it. Probably happens to any ships but I mainly try to queue scout ships to scout out planets that I haven't seen yet. It worked perfectly in AIW:FC. | ||||
Tags | No tags attached. | ||||
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How well do we handle multiple queued Wormhole Movement commands? I bet the answer is "poorly". I think this case works for "moving within planet" orders, but I'm suspicious that it's not great for wormhole movement orders. Just a hunch. |
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yes queueing up order within a planet is perfectly fine it just bugs out when wormholes are involved. Probably because it's trying to calculate the shortest travel time or something. |
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Scouts are gone in 0.900 and thus can't do this anymore! |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 26, 2019 10:07 am | Exlium | New Issue | |
Jan 29, 2019 12:18 am | BadgerBadger | Note Added: 0050755 | |
Jan 30, 2019 9:26 am | Exlium | Note Added: 0050758 | |
Mar 20, 2019 5:53 pm | RocketAssistedPuffin | Assigned To | => RocketAssistedPuffin |
Mar 20, 2019 5:53 pm | RocketAssistedPuffin | Status | new => closed |
Mar 20, 2019 5:53 pm | RocketAssistedPuffin | Resolution | open => no change required |
Mar 20, 2019 5:53 pm | RocketAssistedPuffin | Fixed in Version | => BETA 0.850 The Arrival of Fleets |
Mar 20, 2019 5:53 pm | RocketAssistedPuffin | Note Added: 0051004 |