View Issue Details

IDProjectCategoryLast Update
0020929AI War 2Balance IssueMar 5, 2019 10:02 am
ReporterKesseleth Assigned ToBadgerBadger  
Status resolvedResolutionfixed 
Product Version0.812 Hunting Ninjas and Desyncs 
Fixed in Version0.816 Aggressive Busting and Stacking 
Summary0020929: Unbalanced save, possibly unwinnable
DescriptionI'm torn on whether to include this as a report but I've been given the go-ahead by Badger on the Discord. In my AAR save (AI 9/9/9, Dark Spire 10, Turtle Type, 200 planets, otherwise fairly normal settings) the game I've ended up with as a result seems borderline unwinnable. In the posted save I have only 135 AI Progress, but I just got a CPA that delivered about 350 strength. As the save continued through some experimentation, it took a very long time for those ships to actually do anything, but they still defended their own planets if I attempted to move - this led to a stalemate that lasts about a half hour from the save, and if I recall around 45 minutes from the attack itself. The Dark Spire has done basically nothing so far, so I cannot measure their impact. Still, this type of CPA is only going to get worse as I proceed and it takes so long for them to attack, and then to sloooooooowly whittle them down through enormous battles of attrition, that I feel confident saying that at some point this game will hit deadlock. It will become nothing but defending against CPAs until either the Dark Spire kills us both (unlikely - another player said they experimented and found the Dark Spire barely touched the AI with these settings), or until an instigator base too far for me to reach ticks up AI Progress and the CPA simply becomes too big. I honestly don't know if there's any way to win this save, or any save with these settings, short of attempting a blitzkrieg against the homeworld before more than one or two CPAs occur. I could be wrong, though, and I do intend to continue with this save for as long as I can manage.
TagsNo tags attached.

Activities

Kesseleth

Feb 18, 2019 11:05 am

reporter  

one more try.save (6,289,847 bytes)

BadgerBadger

Feb 18, 2019 11:53 pm

manager   ~0050818

There was a bug that was making the AI not want to attack. I have resolved that, so hopefully you'll get to enjoy desperately surviving the CPA attacking your planets instead of having to go laboriously clean it out. The mountain will most definitely be coming to Muhammad

BadgerBadger

Mar 5, 2019 10:02 am

manager   ~0050897

I've made a number of adjustments to the AI's attack planning. CPAs should now be much more aggressive about taking the fight to you. Note this may eventually require CPA nerfs, but one thing at a time.

Issue History

Date Modified Username Field Change
Feb 18, 2019 11:05 am Kesseleth New Issue
Feb 18, 2019 11:05 am Kesseleth File Added: one more try.save
Feb 18, 2019 11:53 pm BadgerBadger Note Added: 0050818
Mar 5, 2019 10:02 am BadgerBadger Assigned To => BadgerBadger
Mar 5, 2019 10:02 am BadgerBadger Status new => resolved
Mar 5, 2019 10:02 am BadgerBadger Resolution open => fixed
Mar 5, 2019 10:02 am BadgerBadger Fixed in Version => 0.816 Aggressive Busting and Stacking
Mar 5, 2019 10:02 am BadgerBadger Note Added: 0050897