View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0020947 | AI War 2 | Gameplay Idea | Mar 2, 2019 6:19 am | Mar 2, 2019 6:19 am | |
Reporter | wm46 | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 0.815 AI Multiplexion | ||||
Summary | 0020947: Ship Mechanic Suggestion: Retaliation / Stored Energy | ||||
Description | I feel a good mechanic that could be implemented for attack focused defensive ships could be a ship that increases its attack power slightly for each hit it takes. To describe the mechanic in tooltip form with variables replacing exact numbers: Every individual attack that this ship receives increases the power of its next shot by X%, up to a maximum of Y%. Attacking uses this stored energy, decreasing this value by Z% With these numbers you can do things like make a starship that's specifically good against swarmers - 1%, 150%, 50% with a multi targeting weapon - or make a fleet ship that good vs guardians and starships in mixed fleets - 2%, 100%, 100% with a single shot weapon with a mass bonus. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
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Mar 2, 2019 6:19 am | wm46 | New Issue |